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📄 cao.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// thousand_hand.c#include <ansi.h>inherit NPC;string	summon_more( object who);void create(){	set_name( "湖上草", ({ "cao", "girl" }) );	set("long", "这是千金楼湖上八娇之一.湖上草,碧翠浪通津。修带不为歌舞缓,浓铺堪作醉人茵,无意衬香衾。晴霁后,颜色一般新。游子不归生满地,佳人远意正青春,留咏卒难伸。\n");	set("attitude", "friendly");	set("title", HIM "湖上八娇" NOR);	set("max_gin", 500);	set("max_kee", 500);	set("max_sen", 500);	set("age", 17);        set("gender", "女性" );	set("str", 35);	set("cor", 30);	set("cps", 25);	set("per", 40);	set("combat_exp", 50000);	set("chat_chance_combat", 1);	set("chat_msg_combat", ({		(: summon_more(this_object()) :),	}) );	set_skill("unarmed", 1+random(100));	setup();        carry_object(__DIR__"obj/cao")->wear();        if (random(2)==0)        add_money("gold", 1);}string summon_more(object who){	int i;	object *enemy;	object another;	seteuid(getuid());	another = new(__DIR__"jianu");	another->move(environment(who));	message_vision(another->name()+ "走了过来。\n"		, this_object() );	enemy = who->query_enemy();	i = sizeof(enemy);	while(i--) {		if( enemy[i] && living(enemy[i]) ) {			another->kill_ob(enemy[i]);			enemy[i]->kill_ob(another);			another->set_leader(enemy[i]);		}	}	return "1";}int accept_object(object me, object obj){	object pai;        if( (string) obj->query("name") == "嫩藕")	{        message_vision("$N向$n道了个万福:\n",this_object(),me);        command("smile");	command("say 哇..我最喜欢吃的耶!太谢谢你了!这个给你!\n");	pai = new(__DIR__"obj/caopai");	if(pai)	pai->move(me);        message_vision("$N拿出草玉璧给$n。\n",this_object(),me);	return 1;		}	if( !obj->value() &&  !obj->query("value")) return 0;        command("smile");	message_vision("$N向$n道了个万福:\n",this_object(),me);        command("say 多谢这位" + RANK_D->query_respect(me) +",头一次见到象您这么大方的!");        return 1;}

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