📄 cao.c
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// thousand_hand.c#include <ansi.h>inherit NPC;string summon_more( object who);void create(){ set_name( "湖上草", ({ "cao", "girl" }) ); set("long", "这是千金楼湖上八娇之一.湖上草,碧翠浪通津。修带不为歌舞缓,浓铺堪作醉人茵,无意衬香衾。晴霁后,颜色一般新。游子不归生满地,佳人远意正青春,留咏卒难伸。\n"); set("attitude", "friendly"); set("title", HIM "湖上八娇" NOR); set("max_gin", 500); set("max_kee", 500); set("max_sen", 500); set("age", 17); set("gender", "女性" ); set("str", 35); set("cor", 30); set("cps", 25); set("per", 40); set("combat_exp", 50000); set("chat_chance_combat", 1); set("chat_msg_combat", ({ (: summon_more(this_object()) :), }) ); set_skill("unarmed", 1+random(100)); setup(); carry_object(__DIR__"obj/cao")->wear(); if (random(2)==0) add_money("gold", 1);}string summon_more(object who){ int i; object *enemy; object another; seteuid(getuid()); another = new(__DIR__"jianu"); another->move(environment(who)); message_vision(another->name()+ "走了过来。\n" , this_object() ); enemy = who->query_enemy(); i = sizeof(enemy); while(i--) { if( enemy[i] && living(enemy[i]) ) { another->kill_ob(enemy[i]); enemy[i]->kill_ob(another); another->set_leader(enemy[i]); } } return "1";}int accept_object(object me, object obj){ object pai; if( (string) obj->query("name") == "嫩藕") { message_vision("$N向$n道了个万福:\n",this_object(),me); command("smile"); command("say 哇..我最喜欢吃的耶!太谢谢你了!这个给你!\n"); pai = new(__DIR__"obj/caopai"); if(pai) pai->move(me); message_vision("$N拿出草玉璧给$n。\n",this_object(),me); return 1; } if( !obj->value() && !obj->query("value")) return 0; command("smile"); message_vision("$N向$n道了个万福:\n",this_object(),me); command("say 多谢这位" + RANK_D->query_respect(me) +",头一次见到象您这么大方的!"); return 1;}
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