📄 grassroom.c
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inherit ROOM;void create(){ object con, item; set("short", "草堂"); set("long", @LONG房虽草覆,却高爽宽敞,窗台明亮。堂中挂一幅无名小画,设一张白木卧榻。桌凳之类,色色洁净。打扫得地下无纤毫尘垢。堂中花卉无所不有,十分繁茂。真个四时不谢,八节长春。再往两侧行,则是湖上八娇的住处。LONG ); set("exits", ([ /* sizeof() == 4 */ "north" : __DIR__"yue", "south" : __DIR__"shui", "east" : __DIR__"bridge1", "west" : __DIR__"bridge2",])); set("objects", ([ __DIR__"obj/flower" : 1, __DIR__"obj/pin" :1, __DIR__"npc/qianjinwaiter" :1, ]) ); set("coor/x",-100); set("coor/y",-20); set("coor/z",0); setup(); con = present("flower", this_object()); item= present("pin", this_object()); item->move(con);}void init(){ if(!random(1000)) call_out("lucky", 1, this_player());}int lucky(object me){message_vision("$N好象看到堂中花卉里有东西闪了闪.\n", me);return 1;}
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