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// originally coded by xiang
// 96-02-16 YZC fixed some math problem
// congw 980829 modify
inherit NPC;
inherit F_DEALER;
void create()
{
set_name("钱得发", ({"qian defa","qian", "defa"}));
set("title", "钱庄老板");
set("nickname", "钱拔皮");
set("gender", "男性");
set("age", 34);
set("str", 22);
set("int", 24);
set("dex", 18);
set("con", 18);
set("qi", 500);
set("max_qi", 500);
set("jing", 100);
set("max_jing", 100);
set("shen", 0);
set("combat_exp", 50000);
set("shen_type", 1);
set("attitude", "friendly");
set("env/wimpy", 50);
set("chat_chance", 2);
set("chat_msg", ({
"钱得发骄傲的说道:本银号已经有上百年的历史,在江南可以说是第一家。\n",
"钱得发笑着说道:在本店存钱无利息,取钱收十分之二的手续费,客官您看着办吧。\n"
"钱得发微微一笑,说道:本店还办理不同面额货币的兑换业务,但每次要收十分之一的手续费。\n"
}));
set_skill("unarmed", 50);
set_skill("dodge", 50);
set_temp("apply/attack", 100);
set_temp("apply/defense", 100);
set_temp("apply/damage", 40);
setup();
add_money("silver", 10);
carry_object("/clone/misc/cloth")->wear();
}
void init()
{
add_action("do_check", "check");
add_action("do_check", "chazhang");
add_action("do_convert", "convert");
add_action("do_convert", "duihuan");
add_action("do_deposit", "deposit");
add_action("do_deposit", "cun");
add_action("do_withdraw", "withdraw");
add_action("do_withdraw", "qu");
delete_temp("busy");
}
void enough_rest()
{
delete_temp("busy");
}
int do_check()
{
// here we use 3 units to display bank infos
int total = (int)this_player()->query("balance");
if (total>200000000) {
this_player()->set("balance", 200000000);
return notify_fail("您在敝商号存钱 两万两黄金。\n");
}
if (!total || total < 0) {
this_player()->set("balance", 0);
return notify_fail("您在敝商号没有存钱。\n");
}
write("钱得发悄悄告诉你:您在弊商号共存有" +
MONEY_D->money_str(total) + "\n");
return 1;
}
int do_convert(string arg)
{
string from, to;
int amount, bv1, bv2;
object from_ob, to_ob;
object me;
if (query_temp("busy"))
return notify_fail("哟,抱歉啊,我这儿正忙着呢……您请稍候。\n");
me = this_player();
if (!arg || sscanf(arg, "%d %s to %s", amount, from, to) != 3)
{
return notify_fail("命令格式:convert|duihuan <数量> <货币单位> to <新货币单位>\n");
}
from_ob = present(from + "_money", me);
to_ob = present(to + "_money", me);
if (!to_ob && file_size("/clone/money/" + to + ".c") < 0)
{
return notify_fail("你想兑换成什么?\n");
}
if (!from_ob)
{
return notify_fail("你身上没有带这种钱。\n");
}
if (amount < 1)
{
return notify_fail("你想白赚啊?\n");
}
if ((int)from_ob->query_amount() < amount)
{
return notify_fail("你带的" + from_ob->query("name") + "不够。\n");
}
bv1 = from_ob->query("base_value");
if (!bv1)
{
return notify_fail("这样东西不值钱。\n");
}
bv2 = to_ob ? to_ob->query("base_value") : call_other("/clone/money/" + to, "query", "base_value" );
if (bv1 < bv2)
amount -= amount % (bv2 / bv1);
if (amount == 0)
{
return notify_fail("这些" + from_ob->query("name") + "不够换。\n");
}
// allowed to convert now
set_temp("busy", 1);
from_ob->add_amount(-amount);
if (!to_ob) {
to_ob = new("/clone/money/" + to);
to_ob->set_amount(amount * bv1 * 9 / (bv2 * 10));
to_ob->move(me);
}
else
to_ob->add_amount(amount * bv1 * 9 / (bv2 * 10));
message_vision(sprintf("$N从身上取出%s%s%s,换成了%s%s%s。\n",
chinese_number(amount), from_ob->query("base_unit"), from_ob->query("name"),
chinese_number(amount * bv1 * 9 / (bv2 * 10)), to_ob->query("base_unit"),
to_ob->query("name")), me);
// from_ob->add_amount(-amount);
remove_call_out("enough_rest");
call_out("enough_rest", 5);
return 1;
}
int do_deposit(string arg)
{
string what;
int amount;
object what_ob, me;
if (query_temp("busy"))
return notify_fail("哟,抱歉啊,我这儿正忙着呢……您请稍候。\n");
me = this_player();
if (!arg || sscanf(arg, "%d %s", amount, what) != 2)
{
return notify_fail("命令格式:deposit:cun <数量> <货币单位>\n");
}
what_ob = present(what + "_money", me);
if (!what_ob)
{
return notify_fail("你身上没有带这种钱。\n");
}
if (amount < 1)
{
return notify_fail("你想存多少" + what_ob->query("name") + "?\n");
}
if ((int)what_ob->query_amount() < amount)
{
return notify_fail("你带的" + what_ob->query("name") + "不够。\n");
}
if( (int)me->query("balance") > 200000000 )
{
me->set("balance",20000000);
return notify_fail("你以前存的多于20两黄金的钱被官府没收了.\n");
}
if( ( (int)me->query("balance") + (int)what_ob->query("base_value")*amount ) >200000 )
{
return notify_fail("你总共只能存万两黄金! 用check看看你已经存了多少了吧。 \n");
}
// deposit it
set_temp("busy", 1);
me->add("balance", what_ob->query("base_value") * amount);
what_ob->add_amount(-amount);
message_vision(sprintf("$N拿出%s%s%s,存进了银号。\n",
chinese_number(amount), what_ob->query("base_unit"),
what_ob->query("name")), me);
remove_call_out("enough_rest");
call_out("enough_rest", 5);
return 1;
}
int do_withdraw(string arg)
{
int amount, v;
string what;
object me;
// banker.c
}
if (query_temp("busy"))
return notify_fail("哟,抱歉啊,我这儿正忙着呢……您请稍候。\n");
me = this_player();
// if( (int)me->query("balance") > 200000 )
return notify_fail("你存的钱不够娶。\n");
// {
// me->set("balance",200000);
// return notify_fail("你以前存的多于20两黄金的钱被官府没收了.\n");
// }
if (!arg || sscanf(arg, "%d %s", amount, what) != 2)
{
return notify_fail("命令格式:withdraw|qu <数量> <货币单位>\n");
}
if (amount < 1)
{
return notify_fail("你想取出多少钱?\n");
if (file_size("/clone/money/" + what + ".c") < 0)
{
return notify_fail("你想取出什么钱?\n");
}
what = "/clone/money/" + what;
if ((v = amount * what->query("base_value")) > me->query("balance"))
{
}
set_temp("busy", 1);
me->add("balance", -v);
MONEY_D->pay_player(me, v = v * 8 / 10);
message_vision(sprintf("$N从银号里取出%s。\n", MONEY_D->money_str(v)),
me);
remove_call_out("enough_rest");
call_out("enough_rest", 5);
return 1;
}
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