📄 wei-shi1.c
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// wu-shi1.c 盟主卫士#include <ansi.h>inherit NPC;void create(){ set_name("白衣武士", ({ "wei shi", "shi", "guard" }) ); set("gender", "男性"); set("age", 35); set("long", "这是位白衣武士,身披钢甲,手执长剑,双目精光炯炯,警惕地巡视着四周的情形。\n"); set("combat_exp", 100000); set("shen_type", 1); set("attitude", "heroism"); set("str", 30); set("con", 25); set("int", 20); set("dex", 30); set("max_qi", 500); set("eff_qi", 500); set("qi", 500); set("max_jing", 200); set("jing", 200); set("neili", 500); set("max_neili", 500); set("jiali", 30); set("shen_type", 0); set_temp("apply/attack", 50); set_temp("apply/defense", 50); set_skill("sword", 100); set_skill("unarmed", 80); set_skill("parry", 100); set_skill("dodge", 100); setup(); carry_object("/d/city/obj/gangjian")->wield(); carry_object("/d/city/obj/tiejia")->wear();}void init(){ object ob1, ob2, ob3; string mengzhu, shangshan, fae; if(!( ob1 = find_living("mengzhu")) ) ob1 = load_object("/clone/npc/meng-zhu"); mengzhu = ob1->query("winner"); if(!( ob2 = find_living("shangshan")) ) ob2 = load_object("/clone/npc/shang-shan"); shangshan = ob2->query("winner"); if(!( ob3 = find_living("fae")) ) ob3 = load_object("/clone/npc/fa-e"); fae = ob3->query("winner"); if( this_player()->query("id") == mengzhu ) { message_vision(HIY "白衣武士举起长剑,向$N齐声大喊:盟主万岁,万岁,万万岁!\n" NOR, this_player()); } else if( this_player()->query("id") == shangshan ) { message_vision(HIY "白衣武士举起长剑,向$N齐声大喊:赏善使者好!\n" NOR, this_player()); } else if( this_player()->query("id") == fae ) { message_vision(HIY "白衣武士举起长剑,向$N齐声大喊:罚恶使者好!\n" NOR, this_player()); } }
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