xiangpi-ren.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 153 行

C
153
字号
// xiangpi-ren.c

inherit NPC;

void create()
{
	set_name("橡皮人", ({ "xiangpi ren","man", "ren" }) );
	set("gender", "男性" );
	set("age", 30);
	set("long", "一个练功用的精制橡皮木人,制作精巧,如同真人一般。\n");
	set("attitude", "heroism");

	set("str", 25);
	set("con", 25);
	set("dex", 25);
	set("int", 25);

	set("max_qi", 300);
	set("eff_qi", 300);
	set("qi", 300);
	set("max_jing", 100);
	set("jing", 100);
	set("neili", 300);
	set("max_neili", 300);
	set("jiali", 10);
	set("shen_type", 0);

	set("combat_exp", 50000);

	set_skill("force", 30); 
	set_skill("unarmed", 30);
	set_skill("dodge", 30);
	set_skill("parry", 30);

	set("fight_times", 0);	

	setup();
        
}

int accept_fight(object ob)
{
	object me;
	mapping hp_status, skill_status, map_status, prepare_status;
	string *sname, *mname, *pname;
	int i, temp;

	me = this_object();

	if (is_fighting()) return 0;

	if (me->query("damaged"))
		return notify_fail("这个橡皮人已经被打坏了!\n");	

	if (random(me->query("fight_times")) >= 10) {
		me->set("damaged", 1);
		return notify_fail("这个橡皮人已经被打坏了!\n");	
	}

	if (me->query("last_fighter") == ob->query("id"))
		return notify_fail("你刚跟这个橡皮人练过功!\n");		

	me->set("last_fighter", ob->query("id"));
	me->add("fight_times", 1);

	remove_call_out("renewing");	
	call_out("renewing", 300 + random(300), me);	

/* delete and copy skills */

	if ( mapp(skill_status = me->query_skills()) ) {
		skill_status = me->query_skills();
		sname  = keys(skill_status);

		temp = sizeof(skill_status);
		for(i=0; i<temp; i++) {
			me->delete_skill(sname[i]);
		}
	}

	if ( mapp(skill_status = ob->query_skills()) ) {
		skill_status = ob->query_skills();
		sname  = keys(skill_status);

		for(i=0; i<sizeof(skill_status); i++) {
			me->set_skill(sname[i], skill_status[sname[i]]);
		}
	}
	
/* delete and copy skill maps */

	if ( mapp(map_status = me->query_skill_map()) ) {
		mname  = keys(map_status);

		temp = sizeof(map_status);
		for(i=0; i<temp; i++) {
			me->map_skill(mname[i]);
		}
	}

	if ( mapp(map_status = ob->query_skill_map()) ) {
		mname  = keys(map_status);

		for(i=0; i<sizeof(map_status); i++) {
			me->map_skill(mname[i], map_status[mname[i]]);
		}
	}
	
/* delete and copy skill prepares */

	if ( mapp(prepare_status = me->query_skill_prepare()) ) {
		pname  = keys(prepare_status);

		temp = sizeof(prepare_status);
		for(i=0; i<temp; i++) {
			me->prepare_skill(pname[i]);
		}
	}

	if ( mapp(prepare_status = ob->query_skill_prepare()) ) {
		pname  = keys(prepare_status);

		for(i=0; i<sizeof(prepare_status); i++) {
			me->prepare_skill(pname[i], prepare_status[pname[i]]);
		}
	}
	
	hp_status = ob->query_entire_dbase();

		me->set("str", hp_status["str"]);
		me->set("int", hp_status["int"]);
		me->set("con", hp_status["con"]);
		me->set("dex", hp_status["dex"]);

		me->set("max_qi",    hp_status["max_qi"]);
		me->set("eff_qi",    hp_status["eff_qi"]);
		me->set("qi",        hp_status["qi"]);
		me->set("max_jing",  hp_status["max_jing"]);
		me->set("eff_jing",  hp_status["eff_jing"]);
		me->set("jing",      hp_status["jing"]);
		me->set("max_neili", hp_status["max_neili"]);
		me->set("neili",     hp_status["neili"]);
		me->set("jiali",     hp_status["jiali"]);
		me->set("combat_exp",hp_status["combat_exp"]);

	return 1;
}

void renewing(object me)
{
	me->delete("last_fighter");
}

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