zhangyao.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 158 行
C
158 行
// zhangyao.c 掌药道长// By Lgg,1998.10#include <ansi.h>inherit NPC;void create(){ set_name("掌药道长", ({"zhangyao"})); set("gender", "男性"); set("age", 28); set("class", "taoist"); set("long", "这是全真教中的掌管所有药物的道人。他年纪不大,但看起来\n" "显得少年老成。\n"); set("attitude", "friendly"); set("shen_type",1); set("str", 21); set("int", 22); set("con", 23); set("dex", 22); set("qi", 600); set("max_qi", 600); set("jing", 400); set("max_jing", 400); set("neili", 1200); set("max_neili", 1200); set("jiali", 0); set("combat_exp", 30000); set("score", 20000); set_skill("force", 60); set_skill("xiantian-qigong", 50); //先天气功 set_skill("sword", 60); set_skill("quanzhen-jian",60); //全真剑 set_skill("dodge", 50); set_skill("jinyan-gong", 50); //金雁功 set_skill("parry", 60); set_skill("unarmed",60); set_skill("strike",60); set_skill("haotian-zhang", 50); //昊天掌 set_skill("literate",50); set_skill("taoism",40); map_skill("force", "xiantian-qigong"); map_skill("sword", "quanzhen-jian"); map_skill("dodge", "jinyan-gong"); map_skill("parry", "quanzhen-jian"); map_skill("strike", "haotian-zhang"); prepare_skill("strike", "haotian-zhang"); create_family("全真教", 4, "弟子"); set("inquiry", ([ "全真教" : "我全真教是天下道家玄门正宗。\n", ]) ); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object(__DIR__"obj/grayrobe")->wear();}void attempt_apprentice(object ob){ command("say 好吧,我就收下你这个徒弟了。"); command("recruit " + ob->query("id"));}int accept_object(object who, object ob){ object obj,obj1,obj2; object me=this_player(); if( !who || environment(who) != environment() ) return 0; if ( !objectp(ob) ) return 0; if ( !present(ob, who) ) return notify_fail("你没有这件东西。\n");if ( ob->is_character() ) return notify_fail("不是这东西!!\n");if ( userp(ob) ) return notify_fail("不是这东西!!\n"); if ( (string)ob->query("name") != HIB"乌龟甲"NOR && ob->query("id") != "fuling" ) return notify_fail("掌药道长摇头道:这不是配药的材料。\n"); if ((string)ob->query("name") == HIB"乌龟甲"NOR) { if(query_temp("fuling")) { write(MAG"掌药道长大喜,龟甲和茯苓都有了,这副龟苓膏可炼成了。\n"NOR); obj=new(__DIR__"obj/gao"); obj->move(who); delete_temp("guijia"); delete_temp("fuling"); if(!(obj2=present("gui jia", this_player()))) destruct(obj2); remove_call_out("destroying"); call_out("destroying", 1, me, ob); return 1; } else { if(query_temp("guijia")) { write(YEL"掌药道长摇了摇头道:“龟甲我已经有了。”\n"NOR); return 0; } else { set_temp("guijia",1); write(WHT"掌药道长笑道:龟甲有了,就缺茯苓了。\n"NOR); if(!(obj2=present("gui jia", this_player()))) destruct(obj2); remove_call_out("destroying"); call_out("destroying", 1, me, ob); return 1; } } } if (ob->query("id") == "fuling") { if(query_temp("guijia")) { write(MAG"掌药道长大喜,龟甲和茯苓都有了,这副龟苓膏可炼成了。\n"NOR); obj=new(__DIR__"obj/gao"); obj->move(who); delete_temp("guijia"); delete_temp("fuling"); if(!(obj1=present("fuling", this_player()))) destruct(obj1); remove_call_out("destroying"); call_out("destroying", 1, me, ob); return 1; } else { if(query_temp("fuling")) { write(YEL"掌药道长摇了摇头道:“茯苓我已经有了。”\n"NOR); return 0; } else { set_temp("fuling",1); write(WHT"掌药道长笑道:茯苓有了,就缺龟甲了。\n"NOR); if(!(obj2=present("fuling", this_player()))) destruct(obj2); remove_call_out("destroying"); call_out("destroying", 1, me, ob); return 1; } } }}void destroying(object me, object obj){ destruct(obj); return;}
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