wangchuyi.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 170 行
C
170 行
// wangchuyi.c 王处一// By Lgg,1998.10#include <ansi.h>inherit NPC;string ask_me();void create(){ set_name("王处一", ({"wang chuyi", "wang"})); set("gender", "男性"); set("age", 35); set("class", "taoist"); set("nickname",RED"玉阳子"NOR); set("long", "他就是全真七子之五王处一王真人。他身材修长,服饰整洁,\n" "三绺黑须飘在胸前,神态潇洒。\n"); set("attitude", "peaceful"); set("shen_type",1); set("str", 32); set("int", 30); set("con", 32); set("dex", 30); set("title","全真七子之五"); set("chat_chance_combat", 60); set("chat_msg_combat", ({ (: exert_function, "recover" :), (: exert_function, "recover" :), (: perform_action, "strike.ju" :), (: perform_action, "strike.ju" :), (: perform_action, "strike.ju" :), (: perform_action, "sword.ding" :), (: perform_action, "sword.ding" :), (: perform_action, "sword.ding" :), })); set("chat_chance", 8); set("chat_msg", ({ "王处一长叹一声,唉,可恨那杨康把我的药全都藏起来了。\n", "王处一道:谁能帮我找回药来,我一定重重酬谢他。\n", })); set("qi", 4000); set("max_qi", 4000); set("jing", 1600); set("max_jing", 1600); set("neili", 6000); set("max_neili", 6000); set("jiali", 100); set("combat_exp", 800000); set("score", 300000);set_skill("qixing-array",100); set_skill("force", 150); set_skill("xiantian-qigong", 150); //先天气功 set_skill("sword", 150); set_skill("quanzhen-jian",150); //全真剑 set_skill("dodge", 120); set_skill("jinyan-gong", 150); //金雁功 set_skill("parry", 140); set_skill("unarmed",150); set_skill("haotian-zhang", 150); //昊天掌 set_skill("literate",100); set_skill("strike",120); set_skill("taoism",100); map_skill("force", "xiantian-qigong"); map_skill("sword", "quanzhen-jian"); map_skill("dodge", "jinyan-gong"); map_skill("parry", "quanzhen-jian"); map_skill("strike", "haotian-zhang"); prepare_skill("strike", "haotian-zhang"); create_family("全真教", 2, "弟子"); set("book_count",1); set("inquiry", ([ "全真教" : "我全真教是天下道家玄门正宗。\n", "南帝" : (: ask_me :), "段皇爷" : (: ask_me :), ]) ); setup(); carry_object("/clone/weapon/changjian")->wield(); carry_object(__DIR__"obj/grayrobe")->wear();}void attempt_apprentice(object ob){ if ((int)ob->query_skill("xiantian-qigong",1) < 50 ) { command("say 你的本门内功心法火候不足,难以领略更高深的武功。"); return; } if ((int)ob->query("shen")<5000) { command("say 行侠仗义是我辈学武人的基本品质,你若能多做些狭义之事,我一定收你为徒。\n"); return; } command("say 好吧,我就收下你这个徒弟了。"); command("recruit " + ob->query("id"));}int accept_object(object who, object ob){ object obj1,obj2,obj3,obj4; object me=this_player(); if( !who || environment(who) != environment() ) return 0; if ( !objectp(ob) ) return 0; if ( !present(ob, who) ) return notify_fail("你没有这件东西。\n"); if ( (string)ob->query("name") != HIR"熊胆"NOR && ob->query("name") != HIY"田七"NOR && ob->query("name") != HIW"没药"NOR && ob->query("name") != RED"血竭"NOR ) return 0; remove_call_out("destroying"); call_out("destroying", 1, me, ob); message_vision("王处一看了看$N送去的药,点了点头道:难为你了,\n" "我可以教你点功夫。\n", who); who->add_temp("tmark/王", 60); return 1;}void destroying(object me, object obj){ destruct(obj); return;}string ask_me(){ object me=this_player(); if(me->query_temp("tmark/指")==1) { me->add_temp("tmark/指",1); return("去年师傅去过段皇爷那里,据说段皇爷把他最厉害的一阳指功夫传授给我师傅了。\n"); } else { me->set_temp("tmark/指",0); return("段皇爷遇上了一件大伤心事,现在出家做了和尚了,唉!"); }}int recognize_apprentice(object ob){ mapping fam; if (!(fam = this_player()->query("family"))) return notify_fail("王处一道:你可还没拜过师啊,要学功夫还是先拜个师父再说吧。\n"); if (!(int)ob->query_temp("tmark/王")) return 0; if ( fam["family_name"] == "全真教") return 1 ; if ((int)ob->query_temp("tmark/王") == 1 ) message_vision("王处一看看$N,说道:我能教你的东西到此为止,\n" "你也不要再找我学功夫了。\n", ob); ob->add_temp("tmark/王", -1); return 1;}
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