wangchuyi.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 170 行

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// wangchuyi.c 王处一// By Lgg,1998.10#include <ansi.h>inherit NPC;string ask_me();void create(){        set_name("王处一", ({"wang chuyi", "wang"}));        set("gender", "男性");        set("age", 35);        set("class", "taoist");        set("nickname",RED"玉阳子"NOR);        set("long",                "他就是全真七子之五王处一王真人。他身材修长,服饰整洁,\n"                "三绺黑须飘在胸前,神态潇洒。\n");        set("attitude", "peaceful");        set("shen_type",1);        set("str", 32);        set("int", 30);        set("con", 32);        set("dex", 30);        set("title","全真七子之五");        set("chat_chance_combat", 60);        set("chat_msg_combat", ({                (: exert_function, "recover" :),                (: exert_function, "recover" :),                (: perform_action, "strike.ju" :),                (: perform_action, "strike.ju" :),                (: perform_action, "strike.ju" :),                (: perform_action, "sword.ding" :),                (: perform_action, "sword.ding" :),                (: perform_action, "sword.ding" :),        }));        set("chat_chance", 8);        set("chat_msg", ({                "王处一长叹一声,唉,可恨那杨康把我的药全都藏起来了。\n",                "王处一道:谁能帮我找回药来,我一定重重酬谢他。\n",        }));        set("qi", 4000);        set("max_qi", 4000);        set("jing", 1600);        set("max_jing", 1600);        set("neili", 6000);        set("max_neili", 6000);        set("jiali", 100);        set("combat_exp", 800000);        set("score", 300000);set_skill("qixing-array",100);        set_skill("force", 150);        set_skill("xiantian-qigong", 150);    //先天气功        set_skill("sword", 150);        set_skill("quanzhen-jian",150);  //全真剑        set_skill("dodge", 120);        set_skill("jinyan-gong", 150);   //金雁功        set_skill("parry", 140);        set_skill("unarmed",150);        set_skill("haotian-zhang", 150);    //昊天掌        set_skill("literate",100);        set_skill("strike",120);        set_skill("taoism",100);        map_skill("force", "xiantian-qigong");        map_skill("sword", "quanzhen-jian");        map_skill("dodge", "jinyan-gong");        map_skill("parry", "quanzhen-jian");        map_skill("strike", "haotian-zhang");        prepare_skill("strike", "haotian-zhang");        create_family("全真教", 2, "弟子");        set("book_count",1);        set("inquiry", ([                "全真教" :  "我全真教是天下道家玄门正宗。\n",                "南帝" : (: ask_me :),                "段皇爷" : (: ask_me :),        ]) );        setup();        carry_object("/clone/weapon/changjian")->wield();        carry_object(__DIR__"obj/grayrobe")->wear();}void attempt_apprentice(object ob){        if ((int)ob->query_skill("xiantian-qigong",1) < 50 ) {                command("say 你的本门内功心法火候不足,难以领略更高深的武功。");                return;        }        if ((int)ob->query("shen")<5000) {                command("say 行侠仗义是我辈学武人的基本品质,你若能多做些狭义之事,我一定收你为徒。\n");                return;        }        command("say 好吧,我就收下你这个徒弟了。");        command("recruit " + ob->query("id"));}int accept_object(object who, object ob){        object obj1,obj2,obj3,obj4;        object me=this_player();        if( !who || environment(who) != environment() ) return 0;        if ( !objectp(ob) ) return 0;        if ( !present(ob, who) ) return notify_fail("你没有这件东西。\n");        if (  (string)ob->query("name") != HIR"熊胆"NOR                && ob->query("name") != HIY"田七"NOR                && ob->query("name") != HIW"没药"NOR                && ob->query("name") != RED"血竭"NOR )                    return 0;        remove_call_out("destroying");        call_out("destroying", 1, me, ob);        message_vision("王处一看了看$N送去的药,点了点头道:难为你了,\n"                      "我可以教你点功夫。\n", who);        who->add_temp("tmark/王", 60);        return 1;}void destroying(object me, object obj){        destruct(obj);        return;}string ask_me(){        object me=this_player();        if(me->query_temp("tmark/指")==1) {                me->add_temp("tmark/指",1);                return("去年师傅去过段皇爷那里,据说段皇爷把他最厉害的一阳指功夫传授给我师傅了。\n");        }        else {                me->set_temp("tmark/指",0);                return("段皇爷遇上了一件大伤心事,现在出家做了和尚了,唉!");        }}int recognize_apprentice(object ob){        mapping fam;        if (!(fam = this_player()->query("family")))                return notify_fail("王处一道:你可还没拜过师啊,要学功夫还是先拜个师父再说吧。\n");        if (!(int)ob->query_temp("tmark/王"))                return 0;        if ( fam["family_name"] == "全真教") return 1 ;        if ((int)ob->query_temp("tmark/王") == 1 )        message_vision("王处一看看$N,说道:我能教你的东西到此为止,\n"                          "你也不要再找我学功夫了。\n", ob);        ob->add_temp("tmark/王", -1);        return 1;}

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