📄 shanbi.c
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// shanbi.c
#include <ansi.h>
inherit ROOM;
void create()
{
set("short", "山壁");
set("long", @LONG
这里是华山绝壁上的山壁。山壁似乎有个山洞(dong)。你向下一
望,只见脚下雾气一团团的随风飘过,绝峰险岭,却不看见地。转头
向洞里张望,黑沉沉的看不清楚,只觉得洞穴很深。洞口甚小,那是
钻不进去。
LONG );
set("outdoors", "jinshe");
set("exits", ([ /* sizeof() == 2 */
"up" : "/d/huashan/ziqitai",
]));
set("item_desc", ([
"dong" : "一个被烂泥堵住的山洞。\n"
]) );
set("no_clean_up", 0);
setup();
}
void init()
{
add_action("do_break", "break");
}
int do_break(string arg)
{
int n;
object weapon,me=this_player();
if (arg != "dong") return 0;
message_vision(HIY
"$N走到洞口前,运气双掌,猛地击向土层!\n"NOR,me);
if (me->query("neili") < 100)
{
message_vision(HIY
"结果只听一声闷哼,$N被土层的反弹力震得眼前一黑....\n"NOR,me);
me->set("neili",0);
me->unconcious();
return 1;
}
message_vision(HIY
"$N只听一声轰响,土层被捅穿了,原来里面有一个大洞!\n"NOR,me);
set("exits/enter",__DIR__"yongdao1");
me->add("neili",-200);
remove_call_out("close");
call_out("close", 5, this_object());
return 1;
}
void close(object room)
{
message("vision","崖上忽然掉下来一块大土块,将洞口封了个严严实实。\n", room);
room->delete("exits/enter");
}
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