📄 force.c
字号:
// force.c
inherit SKILL;
mixed hit_ob(object me, object victim, int damage_bonus, int factor)
{
int damage;
me->add("neili", - factor );
damage = (int)me->query("neili")/20 + 2*factor
- (int)victim->query("neili")/25;
if( damage < 0 ) {
if( !me->query_temp("weapon")
&& random(victim->query_skill("force")) > me->query_skill("force")/2 ) {
damage = - damage;
me->receive_damage( "qi", damage * 2 );
me->receive_wound( "qi", damage );
if( damage < 10 ) return "$N受到$n的内力反震,闷哼一声。\n";
else if( damage < 20 ) return "$N被$n以内力反震,「嘿」地一声退了两步。\n";
else if( damage < 40 ) return "$N被$N以内力一震,胸口有如受到一记重锤,连退了五六步!\n";
else return "$N被$n的内力一震,眼前一黑,身子向后飞出丈许!!\n";
}
if( damage_bonus + damage < 0 ) return - damage_bonus;
return damage;
}
//damage -= victim->query_temp("apply/armor_vs_force");
if( damage_bonus + damage < 0 ) return - damage_bonus;
//if( random(me->query_skill("force")) < damage )
return damage;
}
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