masterold.c

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 354 行

C
354
字号
//
// master.c
//
// for ES II mudlib
// original from Lil
// rewritten by Annihilator (11/07/94)

object connect()
{
	object login_ob;
	mixed err;
   
	err = catch(login_ob = new(LOGIN_OB));

	if (err) {
		write("现在有人正在修改使用者连线部份的程式,请待会再来。\n");
		write(err);
		destruct(this_object());
	}
	return login_ob;
}

// compile_object: This is used for loading MudOS "virtual" objects.
// It should return the object the mudlib wishes to associate with the
// filename named by 'file'.  It should return 0 if no object is to be
// associated.
mixed compile_object(string file)
{
	object daemon;

	if( daemon = find_object(VIRTUAL_D) )
		return daemon->compile_object(file);
	else
		return 0;
}

// This is called when there is a driver segmentation fault or a bus error,
// etc.  As it's static it can't be called by anything but the driver (and
// master).
static void crash(string error, object command_giver, object current_object)
{
	efun::shout("系统核心发出一声惨叫:哇—哩—咧—\n");
	efun::shout("系统核心告诉你:要当机了,自己保重吧!\n");
        rm("/log/static/CRASHES");
	log_file("static/CRASHES", MUD_NAME + " 重启于: " + ctime(time()) +
		", 原因: " + error + "\n");
	if (command_giver)
		log_file("static/CRASHES",
			sprintf( "this_player: %O\n", command_giver));
	if (current_object)
		log_file("static/CRASHES",
			sprintf( "this_object: %O\n", current_object));
}

// Function name:   update_file
// Description:     reads in a file, ignoring lines that begin with '#'
// Arguements:      file: a string that shows what file to read in.
// Return:          Array of nonblank lines that don't begin with '#'
// Note:            must be declared static (else a security hole)
static string *update_file(string file)
{
	string *list;
	string str;
	int i;

	str = read_file(file);
	if (!str)
		return ({});
	list = explode(str, "\n");
	for (i = 0; i < sizeof(list); i++) {
		if (list[i][0] == '#') {
			list[i] = 0;
		}
	}
	return list;
}

// Function name:       epilog
// Return:              List of files to preload
string *epilog(int load_empty)
{
	string *items;

	items = update_file(CONFIG_DIR + "preload");
	return items;
}

// preload an object
void preload(string file)
{
	int t1;
	string err;

	if (file_size(file + ".c") == -1)
		return;

	t1 = time();
	write("Preloading : " + file );
	err = catch(call_other(file, "??"));
	if (err)
		write(" -> Error " + err + " when loading " + file + "\n");
	else
		write(".... Done.\n");
		
}

// Write an error message into a log file. The error occured in the object
// 'file', giving the error message 'message'.
void log_error(string file, string message)
{
	string name, home;
   
	if( find_object(SIMUL_EFUN_OB) )
		name = file_owner(file);

	if (name) home = user_path(name);
	else home = LOG_DIR;

	if(this_player(1)) efun::write("编译时段错误:" + message+"\n");
	
	efun::write_file(home + "log", message);
}

// save_ed_setup and restore_ed_setup are called by the ed to maintain
// individual options settings. These functions are located in the master
// object so that the local admins can decide what strategy they want to use.
int save_ed_setup(object who, int code)
{
	string file;
  
    if (!intp(code))
        return 0;
    file = user_path(getuid(who)) + ".edrc";
    rm(file);
    return write_file(file, code + "");
}

// Retrieve the ed setup. No meaning to defend this file read from
// unauthorized access.
int retrieve_ed_setup(object who)
{
   string file;
   int code;
  
    file = user_path(getuid(who)) + ".edrc";
    if (file_size(file) <= 0) {
        return 0;
    }
    sscanf(read_file(file), "%d", code);
    return code;
}

// When an object is destructed, this function is called with every
// item in that room.  We get the chance to save users from being destructed.
void destruct_env_of(object ob)
{
	if (!interactive(ob))
		return;
	tell_object(ob, "你所存在的空间被毁灭了。\n");
	ob->move(VOID_OB);
}

// make_path_absolute: This is called by the driver to resolve path names in ed.
string make_path_absolute(string file)
{
	file = resolve_path((string)this_player()->query("cwd"), file);
	return file;
}

// called if a user connection is broken while in the editor; allows
// the mudlib to save the changes in an alternate file without modifying
// the original
string get_save_file_name(string fname)
{
    return fname + "." + time();
}

string get_root_uid()
{
   return ROOT_UID;
}

string get_bb_uid()
{
   return BACKBONE_UID;
}

string creator_file(string str)
{
	return (string)call_other(SIMUL_EFUN_OB, "creator_file", str);
}

string domain_file(string str)
{
	return (string)call_other(SIMUL_EFUN_OB, "domain_file", str);
}

string author_file(string str)
{
	return (string)call_other(SIMUL_EFUN_OB, "author_file", str);
}

// simulate the old behavior of the driver
string standard_trace(mapping error, int caught)
{
    int i, s;
    string res;

    /* keep track of number of errors per object...if you're into that */

    res = (caught) ? "错误讯息被拦截: " : "";
    res = sprintf("%s\n执行时段错误:%s\n程式:%s 第 %i 行\n物件: %s\n",
    	res, error["error"],
        error["program"], error["line"],
        file_name(error["object"]));

    for (i=0, s = sizeof(error["trace"]); i < s; i++) {
		res = sprintf("%s呼叫来自:%s 的 %s() 第 %i 行,物件: %O\n",
			res,
			error["trace"][i]["program"],
            error["trace"][i]["function"],
            error["trace"][i]["line"],
            error["trace"][i]["object"] );
    }
    return res;
}

// The mudlib runtime error handler.
string error_handler( mapping error, int caught )
{
    if (this_player(1)) {
        this_player(1)->set_temp("error", error);
        tell_object(this_player(1), standard_trace(error, caught));
    }

    // whatever we return goes to the debug.log
    return standard_trace(error, caught);
}

// valid_shadow: controls whether an object may be shadowed or not
int valid_shadow( object ob ) { return 0; }

// valid_override: controls which simul_efuns may be overridden with
//   efun:: prefix and which may not.  This function is only called at
//   object compile-time
int valid_override( string file, string name )
{
	// simul_efun can override any simul_efun by Annihilator
	if (file == SIMUL_EFUN_OB || file==MASTER_OB)
		return 1;

	// Must use the move() defined in F_MOVE.
	if(((name == "move_object") || (name == "destruct")) && (file != F_MOVE))
		return 0;

    //  may also wish to protect destruct, shutdown, snoop, and exec.
	return 1;
}

// valid_seteuid: determines whether an object ob can become euid str
int valid_seteuid( object ob, string str )
{
    return (int)SECURITY_D->valid_seteuid( ob, str );
}

// valid_socket: controls access to socket efunctions
int valid_socket( object eff_user, string fun, mixed *info )
{
	return 1;
}

// valid_asm: controls whether or not an LPC->C compiled object can use
//   asm { }
int valid_asm( string file )
{
    return 1;
}

// valid_compile_to_c: controls whether or not an object may be compiled
//   via LPC->C
int valid_compile_to_c( string file )
{
    return 1;
}

// valid_hide: controls the use of the set_hide() efun, to hide objects or
//   see hidden objects
int valid_hide( object who )
{
    return 1;
}

// valid_object: controls whether an object loaded by the driver should
//   exist
int valid_object( object ob )
{
    return (!clonep(ob)) || inherits(F_MOVE, ob);
}

// valid_link: controls use of the link() efun for creating hard links
//   between paths
int valid_link( string original, string reference )
{
    return 0;
}

// valid_save_binary: controls whether an object can save a binary
//   image of itself to the specified "save binaries directory"
//   (see config file)
int valid_save_binary( string filename )
{
    return 1;
}

// valid_write: write privileges; called with the file name, the object
//   initiating the call, and the function by which they called it. 
int valid_write( string file, mixed user, string func )
{
	object ob;

	if( ob = find_object(SECURITY_D) )
		return (int)SECURITY_D->valid_write(file, user, func);

	return 0;
}

// valid_read: read privileges; called exactly the same as valid_write()
// modify by jackyboy 98/12/10
int valid_read( string file, mixed user, string func )
{
	object ob;
	if(ob = find_object(SECURITY_D) )
		return (int)SECURITY_D->valid_read(file, user, func);
	return 1;
}

string object_name(object ob)
{
	if( ob ) return ob->name();
}

void create()
{
	write("master: loaded successfully.\n");
}

int valid_bind(object binder, object old_owner, object new_owner)
{
	if( userp(new_owner) ) return 0;
	if( geteuid(binder)==ROOT_UID ) return 1;
	if( clonep(new_owner) ) return 1;
	return 0;
}

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?