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📄 master.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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//// master.c//// for ES II mudlib// original from Lil// rewritten by Annihilator (11/07/94)object connect(){        object login_ob;        mixed err;           err = catch(login_ob = new(LOGIN_OB));        if (err) {                write("现在有人正在修改使用者连线部份的程式,请待会再来。\n");                write(err);                destruct(this_object());        }        return login_ob;}// compile_object: This is used for loading MudOS "virtual" objects.// It should return the object the mudlib wishes to associate with the// filename named by 'file'.  It should return 0 if no object is to be// associated.mixed compile_object(string file){        object daemon;        if( daemon = find_object(VIRTUAL_D) )                return daemon->compile_object(file);        else                return 0;}// This is called when there is a driver segmentation fault or a bus error,// etc.  As it's static it can't be called by anything but the driver (and// master).static void crash(string error, object command_giver, object current_object){        efun::shout("系统核心发出一声惨叫:哇—哩—咧—\n");        efun::shout("系统核心告诉你:要当机了,自己保重吧!\n");        log_file("static/CRASHES", MUD_NAME + " crashed on: " + ctime(time()) +                ", error: " + error + "\n");        write_file("/log/static/LASTCRASH", MUD_NAME + "上次当机是在:" + ctime(time()) +                ",原因:" + error + "\n", 1);        if (command_giver)        {           log_file("static/CRASHES",sprintf( "this_player: %O\n", command_giver));                        write_file("/log/static/LASTCRASH",                        sprintf( "this_player: %O %s\n",                        command_giver, geteuid(command_giver)));        }        if (current_object)        {          log_file("static/CRASHES",sprintf( "this_object: %O\n", current_object));          write_file("/log/static/LASTCRASH",sprintf( "this_object: %O\n", current_object));        }}// Function name:   update_file// Description:     reads in a file, ignoring lines that begin with '#'// Arguements:      file: a string that shows what file to read in.// Return:          Array of nonblank lines that don't begin with '#'// Note:            must be declared static (else a security hole)static string *update_file(string file){        string *list;        string str;        int i;        str = read_file(file);        if (!str)                return ({});        list = explode(str, "\n");        for (i = 0; i < sizeof(list); i++) {                if (list[i][0] == '#') {                        list[i] = 0;                }        }        return list;}// Function name:       epilog// Return:              List of files to preloadstring *epilog(int load_empty){        string *items;        items = update_file(CONFIG_DIR + "preload");        return items;}// preload an objectvoid preload(string file){        int t1;        string err;        if (file_size(file + ".c") == -1)                return;        t1 = time();        write("Preloading : " + file );        err = catch(call_other(file, "??"));        if (err)                write(" -> Error " + err + " when loading " + file + "\n");        else                write(".... Done.\n");                }// Write an error message into a log file. The error occured in the object// 'file', giving the error message 'message'.void log_error(string file, string message){        string name, home;           if( find_object(SIMUL_EFUN_OB) )                name = file_owner(file);        if (name) home = user_path(name);        else home = LOG_DIR;        if(this_player(1)) efun::write("编译时段错误:" + message+"\n");                efun::write_file(home + "log", message);}// save_ed_setup and restore_ed_setup are called by the ed to maintain// individual options settings. These functions are located in the master// object so that the local admins can decide what strategy they want to use.int save_ed_setup(object who, int code){        string file;      if (!intp(code))        return 0;    file = user_path(getuid(who)) + ".edrc";    rm(file);    return write_file(file, code + "");}// Retrieve the ed setup. No meaning to defend this file read from// unauthorized access.int retrieve_ed_setup(object who){   string file;   int code;      file = user_path(getuid(who)) + ".edrc";    if (file_size(file) <= 0) {        return 0;    }    sscanf(read_file(file), "%d", code);    return code;}// When an object is destructed, this function is called with every// item in that room.  We get the chance to save users from being destructed.void destruct_env_of(object ob){        if (!interactive(ob))                return;        tell_object(ob, "你所存在的空间被毁灭了。\n");        ob->move(VOID_OB);}// make_path_absolute: This is called by the driver to resolve path names in ed.string make_path_absolute(string file){        file = resolve_path((string)this_player()->query("cwd"), file);        return file;}// called if a user connection is broken while in the editor; allows// the mudlib to save the changes in an alternate file without modifying// the originalstring get_save_file_name(string fname){    return fname + "." + time();}string get_root_uid(){   return ROOT_UID;}string get_bb_uid(){   return BACKBONE_UID;}string creator_file(string str){        return (string)call_other(SIMUL_EFUN_OB, "creator_file", str);}string domain_file(string str){        return (string)call_other(SIMUL_EFUN_OB, "domain_file", str);}string author_file(string str){        return (string)call_other(SIMUL_EFUN_OB, "author_file", str);}// simulate the old behavior of the driverstring standard_trace(mapping error, int caught){    int i, s;    string res;    /* keep track of number of errors per object...if you're into that */    res = (caught) ? "错误讯息被拦截: " : "";    res = sprintf("%s\n执行时段错误:%s\n程式:%s 第 %i 行\n物件: %s\n",        res, error["error"],        error["program"], error["line"],        file_name(error["object"]));    for (i=0, s = sizeof(error["trace"]); i < s; i++) {                res = sprintf("%s呼叫来自:%s 的 %s() 第 %i 行,物件: %O\n",                        res,                        error["trace"][i]["program"],            error["trace"][i]["function"],            error["trace"][i]["line"],            error["trace"][i]["object"] );    }    return res;}// The mudlib runtime error handler.string error_handler( mapping error, int caught ){    if (this_player(1)) {        this_player(1)->set_temp("error", error);        tell_object(this_player(1), standard_trace(error, caught));    }    // whatever we return goes to the debug.log    return standard_trace(error, caught);}// valid_shadow: controls whether an object may be shadowed or notint valid_shadow( object ob ) { return 0; }// valid_override: controls which simul_efuns may be overridden with//   efun:: prefix and which may not.  This function is only called at//   object compile-timeint valid_override( string file, string name ){        // simul_efun can override any simul_efun by Annihilator        if (file == SIMUL_EFUN_OB || file==MASTER_OB)                return 1;        // Must use the move() defined in F_MOVE.        if(((name == "move_object") || (name == "destruct")) && (file != F_MOVE))                return 0;    //  may also wish to protect destruct, shutdown, snoop, and exec.        return 1;}// valid_seteuid: determines whether an object ob can become euid strint valid_seteuid( object ob, string str ){    return (int)SECURITY_D->valid_seteuid( ob, str );}// valid_socket: controls access to socket efunctionsint valid_socket( object eff_user, string fun, mixed *info ){        return 1;}// valid_asm: controls whether or not an LPC->C compiled object can use//   asm { }int valid_asm( string file ){    return 1;}// valid_compile_to_c: controls whether or not an object may be compiled//   via LPC->Cint valid_compile_to_c( string file ){    return 1;}// valid_hide: controls the use of the set_hide() efun, to hide objects or//   see hidden objectsint valid_hide( object who ){    return 1;}// valid_object: controls whether an object loaded by the driver should//   existint valid_object( object ob ){    return (!clonep(ob)) || inherits(F_MOVE, ob);}// valid_link: controls use of the link() efun for creating hard links//   between pathsint valid_link( string original, string reference ){    return 0;}// valid_save_binary: controls whether an object can save a binary//   image of itself to the specified "save binaries directory"//   (see config file)int valid_save_binary( string filename ){    return 1;}// valid_write: write privileges; called with the file name, the object//   initiating the call, and the function by which they called it. int valid_write( string file, mixed user, string func ){        object ob;        if( ob = find_object(SECURITY_D) )                return (int)SECURITY_D->valid_write(file, user, func);        return 0;}// valid_read: read privileges; called exactly the same as valid_write()// modify by jackyboy 98/12/10int valid_read( string file, mixed user, string func ){        object ob;        if(ob = find_object(SECURITY_D) )                return (int)SECURITY_D->valid_read(file, user, func);        return 1;}string object_name(object ob){        if( ob ) return ob->name();}void create(){        write("master: loaded successfully.\n");}int valid_bind(object binder, object old_owner, object new_owner){        if( userp(new_owner) ) return 0;        if( geteuid(binder)==ROOT_UID ) return 1;        if( clonep(new_owner) ) return 1;        return 0;}

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