📄 master.c
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//// master.c//// for ES II mudlib// original from Lil// rewritten by Annihilator (11/07/94)object connect(){ object login_ob; mixed err; err = catch(login_ob = new(LOGIN_OB)); if (err) { write("现在有人正在修改使用者连线部份的程式,请待会再来。\n"); write(err); destruct(this_object()); } return login_ob;}// compile_object: This is used for loading MudOS "virtual" objects.// It should return the object the mudlib wishes to associate with the// filename named by 'file'. It should return 0 if no object is to be// associated.mixed compile_object(string file){ object daemon; if( daemon = find_object(VIRTUAL_D) ) return daemon->compile_object(file); else return 0;}// This is called when there is a driver segmentation fault or a bus error,// etc. As it's static it can't be called by anything but the driver (and// master).static void crash(string error, object command_giver, object current_object){ efun::shout("系统核心发出一声惨叫:哇—哩—咧—\n"); efun::shout("系统核心告诉你:要当机了,自己保重吧!\n"); log_file("static/CRASHES", MUD_NAME + " crashed on: " + ctime(time()) + ", error: " + error + "\n"); write_file("/log/static/LASTCRASH", MUD_NAME + "上次当机是在:" + ctime(time()) + ",原因:" + error + "\n", 1); if (command_giver) { log_file("static/CRASHES",sprintf( "this_player: %O\n", command_giver)); write_file("/log/static/LASTCRASH", sprintf( "this_player: %O %s\n", command_giver, geteuid(command_giver))); } if (current_object) { log_file("static/CRASHES",sprintf( "this_object: %O\n", current_object)); write_file("/log/static/LASTCRASH",sprintf( "this_object: %O\n", current_object)); }}// Function name: update_file// Description: reads in a file, ignoring lines that begin with '#'// Arguements: file: a string that shows what file to read in.// Return: Array of nonblank lines that don't begin with '#'// Note: must be declared static (else a security hole)static string *update_file(string file){ string *list; string str; int i; str = read_file(file); if (!str) return ({}); list = explode(str, "\n"); for (i = 0; i < sizeof(list); i++) { if (list[i][0] == '#') { list[i] = 0; } } return list;}// Function name: epilog// Return: List of files to preloadstring *epilog(int load_empty){ string *items; items = update_file(CONFIG_DIR + "preload"); return items;}// preload an objectvoid preload(string file){ int t1; string err; if (file_size(file + ".c") == -1) return; t1 = time(); write("Preloading : " + file ); err = catch(call_other(file, "??")); if (err) write(" -> Error " + err + " when loading " + file + "\n"); else write(".... Done.\n"); }// Write an error message into a log file. The error occured in the object// 'file', giving the error message 'message'.void log_error(string file, string message){ string name, home; if( find_object(SIMUL_EFUN_OB) ) name = file_owner(file); if (name) home = user_path(name); else home = LOG_DIR; if(this_player(1)) efun::write("编译时段错误:" + message+"\n"); efun::write_file(home + "log", message);}// save_ed_setup and restore_ed_setup are called by the ed to maintain// individual options settings. These functions are located in the master// object so that the local admins can decide what strategy they want to use.int save_ed_setup(object who, int code){ string file; if (!intp(code)) return 0; file = user_path(getuid(who)) + ".edrc"; rm(file); return write_file(file, code + "");}// Retrieve the ed setup. No meaning to defend this file read from// unauthorized access.int retrieve_ed_setup(object who){ string file; int code; file = user_path(getuid(who)) + ".edrc"; if (file_size(file) <= 0) { return 0; } sscanf(read_file(file), "%d", code); return code;}// When an object is destructed, this function is called with every// item in that room. We get the chance to save users from being destructed.void destruct_env_of(object ob){ if (!interactive(ob)) return; tell_object(ob, "你所存在的空间被毁灭了。\n"); ob->move(VOID_OB);}// make_path_absolute: This is called by the driver to resolve path names in ed.string make_path_absolute(string file){ file = resolve_path((string)this_player()->query("cwd"), file); return file;}// called if a user connection is broken while in the editor; allows// the mudlib to save the changes in an alternate file without modifying// the originalstring get_save_file_name(string fname){ return fname + "." + time();}string get_root_uid(){ return ROOT_UID;}string get_bb_uid(){ return BACKBONE_UID;}string creator_file(string str){ return (string)call_other(SIMUL_EFUN_OB, "creator_file", str);}string domain_file(string str){ return (string)call_other(SIMUL_EFUN_OB, "domain_file", str);}string author_file(string str){ return (string)call_other(SIMUL_EFUN_OB, "author_file", str);}// simulate the old behavior of the driverstring standard_trace(mapping error, int caught){ int i, s; string res; /* keep track of number of errors per object...if you're into that */ res = (caught) ? "错误讯息被拦截: " : ""; res = sprintf("%s\n执行时段错误:%s\n程式:%s 第 %i 行\n物件: %s\n", res, error["error"], error["program"], error["line"], file_name(error["object"])); for (i=0, s = sizeof(error["trace"]); i < s; i++) { res = sprintf("%s呼叫来自:%s 的 %s() 第 %i 行,物件: %O\n", res, error["trace"][i]["program"], error["trace"][i]["function"], error["trace"][i]["line"], error["trace"][i]["object"] ); } return res;}// The mudlib runtime error handler.string error_handler( mapping error, int caught ){ if (this_player(1)) { this_player(1)->set_temp("error", error); tell_object(this_player(1), standard_trace(error, caught)); } // whatever we return goes to the debug.log return standard_trace(error, caught);}// valid_shadow: controls whether an object may be shadowed or notint valid_shadow( object ob ) { return 0; }// valid_override: controls which simul_efuns may be overridden with// efun:: prefix and which may not. This function is only called at// object compile-timeint valid_override( string file, string name ){ // simul_efun can override any simul_efun by Annihilator if (file == SIMUL_EFUN_OB || file==MASTER_OB) return 1; // Must use the move() defined in F_MOVE. if(((name == "move_object") || (name == "destruct")) && (file != F_MOVE)) return 0; // may also wish to protect destruct, shutdown, snoop, and exec. return 1;}// valid_seteuid: determines whether an object ob can become euid strint valid_seteuid( object ob, string str ){ return (int)SECURITY_D->valid_seteuid( ob, str );}// valid_socket: controls access to socket efunctionsint valid_socket( object eff_user, string fun, mixed *info ){ return 1;}// valid_asm: controls whether or not an LPC->C compiled object can use// asm { }int valid_asm( string file ){ return 1;}// valid_compile_to_c: controls whether or not an object may be compiled// via LPC->Cint valid_compile_to_c( string file ){ return 1;}// valid_hide: controls the use of the set_hide() efun, to hide objects or// see hidden objectsint valid_hide( object who ){ return 1;}// valid_object: controls whether an object loaded by the driver should// existint valid_object( object ob ){ return (!clonep(ob)) || inherits(F_MOVE, ob);}// valid_link: controls use of the link() efun for creating hard links// between pathsint valid_link( string original, string reference ){ return 0;}// valid_save_binary: controls whether an object can save a binary// image of itself to the specified "save binaries directory"// (see config file)int valid_save_binary( string filename ){ return 1;}// valid_write: write privileges; called with the file name, the object// initiating the call, and the function by which they called it. int valid_write( string file, mixed user, string func ){ object ob; if( ob = find_object(SECURITY_D) ) return (int)SECURITY_D->valid_write(file, user, func); return 0;}// valid_read: read privileges; called exactly the same as valid_write()// modify by jackyboy 98/12/10int valid_read( string file, mixed user, string func ){ object ob; if(ob = find_object(SECURITY_D) ) return (int)SECURITY_D->valid_read(file, user, func); return 1;}string object_name(object ob){ if( ob ) return ob->name();}void create(){ write("master: loaded successfully.\n");}int valid_bind(object binder, object old_owner, object new_owner){ if( userp(new_owner) ) return 0; if( geteuid(binder)==ROOT_UID ) return 1; if( clonep(new_owner) ) return 1; return 0;}
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