master9.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 111 行
C
111 行
inherit NPC;
#include <ansi.h>
void create()
{
set_name(HIB"老刀把子"NOR, ({ "master lao dao", "lao dao"}) );
set("gender", "男性" );
set("long", "他身穿灰袍,头戴竹笠,就象个有刑无质的鬼魂。\n" );
if (random(2)==0)
{
set_name(HIY"郭嵩阳"NOR, ({ "master songyang", "songyang"}) );
set("title",YEL"嵩阳铁剑"NOR);
}
set("age", 45);
set("int", 30);
set("str", 30);
set("per", 30);
set("apprentice_available", 50);
set("class", "ghost");
set("max_neili", 3500);
set("neili", 3500);
set("force_factor", 30);
set("max_qi",2999);
set("max_jing",2999);
set("eff_qi",2999);
set("qi",2999);
set("eff_jing",2999);
set("jing",2999);
set("chat_chance", 1);
set("combat_exp", 9999999);
set("score", 90000);
set("skill_public", 1);
set_skill("unarmed", 150);
set_skill("sword", 150);
set_skill("force", 200);
set_skill("parry", 150);
set_skill("literate", 100);
set_skill("dodge", 100);
set_skill("three-sword", 200);
set_skill("taiji-quan", 200);
map_skill("unarmed", "taiji-quan");
map_skill("sword", "three-sword");
map_skill("parry", "three-sword");
set("chat_chance", 5);
set("chat_msg", ({
(: random_move :),
}) );
set("pubmaster",1);
set("max_neili", 25000);
set("neili", 25000);
set("force_factor", 30);
set("max_qi",9999);
set("max_jing",9999);
set("eff_qi",9999);
set("qi",9999);
set("eff_jing",9999);
set("jing",9999);
set("chat_chance_combat", 80);
set("chat_msg_combat", ({
(: perform_action, "sword.nianzijue" :),
}) );
set_temp("apply/attack", 200);set_temp("apply/defense", 200);set_temp("apply/armor", 500);set_temp("apply/damage", 600);setup();
carry_object(__DIR__"obj/cloth3")->wear();
carry_object(__DIR__"obj/hat")->wear();
carry_object(__DIR__"obj/swordd")->wield();
}
int accept_object(object who, object ob)
{
int i;
if (!(int)who->query_temp("learn_timeb"))
who->set_temp("learn_timeb", 0);
if( !ob->query("money_id") )
return 0;
if(who->query_skill("unarmed",1)<30)
i=ob->value() / 50;
else
{
if(who->query_skill("unarmed",1)<60)
i=ob->value() / 100;
else
{
if(who->query_skill("unarmed",1)<100)
i=ob->value() / 100;
else
i=ob->value() / 100;
}
}
who->add_temp("learn_timeb",i);
command("say 既然你诚心想学我的武功,我就成全成全你吧。");
return 1;
}
int recognize_apprentice(object ob)
{
if( ob->query_temp("learn_timeb") <= 0) return 0;
else
ob->add_temp("learn_timeb",-1);
return 1;
}
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