📄 master21.c
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// master.c
inherit NPC;
#include <ansi.h>
void create()
{
set_name("李寻欢", ({ "master li", "master", "master li xunhuan" }) );
set("nickname", RED"小李飞刀"NOR);
set("gender", "男性" );
set("age", 44);
set("str", 30);
set("dex", 130);
set("cps", 30);
set("int", 30);
set("per", 30);
set("attitude","friendly");
set("max_neili", 15000);
set("neili", 15000);
set("courage",1000);
set("force_factor", 3);
set("rank_info/respect", "李探花");
set("long",
"李寻欢别号李探花,又有江湖绰号小李飞刀。
一手飞刀绝技,在百晓生的兵器谱上排行第三。
不发则已,但例无虚发。\n"
);
set("student_title","人杰");
set("combat_exp", 10000000);
set("score", 200000);
set("pubmaster",1);
set("max_neili", 25000);
set("neili", 25000);
set("force_factor", 30);
set("max_qi",99999);
set("max_jing",99999);
set("eff_qi",19999);
set("qi",19999);
set("eff_jing",19999);
set("jing",19999);
set("chat_chance", 10);
set("chat_msg", ({
"李寻欢不停的在咳,嘴角流下一丝鲜血。\n",
"李寻欢的脸色越发苍白了。\n",
"李寻欢叹口气,呆呆地望着手里的木像。\n",
(: random_move :),
}) );
set("chat_chance_combat", 90);
set("chat_msg_combat", ({
(: perform_action, "throwing.xiaoli-feidao" :),
(: perform_action, "throwing.xiaoli-feidao" :),
}) );
set_skill("dodge", 200);
set_skill("parry", 200);
set_skill("dodge", 200);
set_skill("throwing", 300);
set_skill("feidao", 320);
set_skill("force", 40);
set_skill("literate", 200);
map_skill("throwing", "feidao");
if (random(2)==0)
{
set_name(HIG"叶开"NOR, ({ "master ye", "master"}) );
set("title", HIY"飞刀传人"NOR);
set("long",
"当代绝顶高手之一..\n"
);
set("chat_chance", 3);
set("chat_msg", ({
(: random_move :),
}) );
}
set_temp("apply/attack", 200);set_temp("apply/defense", 200);set_temp("apply/armor", 500);set_temp("apply/damage", 600);setup();
carry_object(__DIR__"obj/xlfd_knife")->wield();
carry_object(__DIR__"obj/whitecloth")->wear();
}
int accept_object(object who, object ob)
{
int i;
if (!(int)who->query_temp("learn_timeb"))
who->set_temp("learn_timeb", 0);
if( !ob->query("money_id") )
return 0;
if(who->query_skill("unarmed",1)<30)
i=ob->value() / 50;
else
{
if(who->query_skill("unarmed",1)<60)
i=ob->value() / 100;
else
{
if(who->query_skill("unarmed",1)<100)
i=ob->value() / 100;
else
i=ob->value() / 100;
}
}
who->add_temp("learn_timeb",i);
command("say 既然你诚心想学我的武功,我就成全成全你吧。");
return 1;
}
int recognize_apprentice(object ob)
{
if( ob->query_temp("learn_timeb") <= 0) return 0;
else
ob->add_temp("learn_timeb",-1);
return 1;
}
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