master20.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 129 行
C
129 行
// Copyright (C) 1995, by Tie Yu and Daniel Yu. All rights reserved.
// This software can not be used, copied, or modified in any form without
// the written permission from authors.
inherit NPC;
#include <ansi.h>
void create()
{
set_name("上官金虹", ({ "master shangguan", "master", "master shang" }) );
set("title", RED"龙凤双环"NOR);
set("gender", "男性" );
set("age", 44);
set("str", 30);
set("cor", 30);
set("cps", 30);
set("int", 30);
set("per", 30);
set("attitude","friendly");
set("max_neili", 15000);
set("neili", 15000);
set("force_factor", 3);
set("max_mana",1000);
set("mana",1000);
set("long",
"
一个人正站在桌子前翻阅着,不时用朱笔在卷宗上勾划,批改,嘴里偶而会露出一丝
得意的笑容。他是站着的。他认为一个人只要坐下来,就会令自己的精神松弛,一个
人的精神若松弛,就容易造成错误。
\n"
);
set("pubmaster",1);
set("max_neili", 25000);
set("neili", 25000);
set("force_factor", 30);
set("max_qi",9999);
set("max_jing",9999);
set("eff_qi",9999);
set("qi",9999);
set("eff_jing",9999);
set("jing",9999);
set("combat_exp", 30000000);
set("score", 200000);
set("agi",25);
set("int",30);
set("chat_chance_combat", 50);
set("chat_msg_combat", ({
(: perform_action, "dodge.canglongyixian" :),
(: perform_action, "dodge.canglongyixian" :),
(: perform_action, "hammer.longfengshuangfei" :),
}) );
set_skill("dodge", 70);
set_skill("parry", 80);
set_skill("dodge", 80);
set_skill("force", 80);
set_skill("literate", 60);
set_skill("jingxing",220);
set_skill("hammer", 150);
set_skill("jinhong-steps",220);
set_skill("longfenghuan",250);
map_skill("dodge", "jinhong-steps");
map_skill("hammer", "longfenghuan");
map_skill("parry", "longfenghuan");
map_skill("force", "jingxing");
set("chat_chance", 5);
set("chat_msg", ({
(: random_move :),
}) );
set("pubmaster",1);
if (random(2)==0)
{
set_name(HIY"快活王"NOR, ({ "master jia", "master"}) );
set("title", YEL"大漠枭雄"NOR);
set("long",
"当代绝顶高手之一..\n"
);
set("chat_chance", 3);
set("chat_msg", ({
(: random_move :),
}) );
}
set_temp("apply/attack", 200);set_temp("apply/defense", 200);set_temp("apply/armor", 500);set_temp("apply/damage", 600);setup();
carry_object(__DIR__"obj/whitecloth")->wear();
carry_object(__DIR__"obj/longfenghuan")->wield();
}
int accept_object(object who, object ob)
{
int i;
if (!(int)who->query_temp("learn_timeb"))
who->set_temp("learn_timeb", 0);
if( !ob->query("money_id") )
return 0;
if(who->query_skill("unarmed",1)<30)
i=ob->value() / 50;
else
{
if(who->query_skill("unarmed",1)<60)
i=ob->value() / 100;
else
{
if(who->query_skill("unarmed",1)<100)
i=ob->value() / 100;
else
i=ob->value() / 100;
}
}
who->add_temp("learn_timeb",i);
command("say 既然你诚心想学我的武功,我就成全成全你吧。");
return 1;
}
int recognize_apprentice(object ob)
{
if( ob->query_temp("learn_timeb") <= 0) return 0;
else
ob->add_temp("learn_timeb",-1);
return 1;
}
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