📄 master14.c
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inherit NPC;
#include <ansi.h>
void create()
{
set_name("蓝天锤", ({ "master lan", "lan","master" }) );
set("gender", "男性" );
set("title",HIB "蓝大先生" NOR);
set("age", 45);
set("int", 30);
set("str",700);
set("per", 30);
set("apprentice_available", 50);
set("long",
"蓝天锤的一柄大锤用的出神入化...
每年都和帝王谷主绝顶一战,致今胜负不分.
蓝天锤的脾气爆如烈火,经常无缘无故的将弟子打成死伤或逐出墙门.\n"
);
set("max_neili", 3500);
set("neili", 3500);
set("force_factor", 30);
set("max_qi",2999);
set("max_jing",2999);
set("eff_qi",2999);
set("qi",2999);
set("eff_jing",2999);
set("jing",2999);
set("skill_public",1);
set("chat_chance", 1);
set("chat_chance", 5);
set("chat_msg", ({
(: random_move :),
}) );
set("pubmaster",1);
if (random(2)==0)
{
set_name(HIR"狄青麟"NOR, ({ "master di", "master"}) );
set("title", RED"绝不低头"NOR);
set("long",
"当代绝顶高手之一..\n"
);
set("chat_chance", 3);
set("chat_msg", ({
(: random_move :),
}) );
}
set("combat_exp", 59999999);
set("score", 90000);
set_skill("unarmed", 100);
set_skill("hammer", 150);
set_skill("force", 200);
set_skill("parry", 100);
set_skill("literate", 100);
set_skill("dodge", 100);
set_skill("pangu-hammer", 250);
set_skill("pofeng-strike", 220);
set_skill("putiforce", 250);
set_skill("nodust-steps", 200);
map_skill("unarmed", "pofeng-strike");
map_skill("hammer", "pangu-hammer");
map_skill("force", "putiforce");
map_skill("parry", "pangu-hammer");
map_skill("dodge", "nodust-steps");
set_skill("magic",100);
// set_skill("qiankunwuxing",100);
// map_skill("magic","qiankunwuxing");
set("agi",25);
set("int",30);
set("pubmaster",1);
set("max_neili", 25000);
set("neili", 25000);
set("force_factor", 30);
set("max_qi",9999);
set("max_jing",9999);
set("eff_qi",9999);
set("qi",9999);
set("eff_jing",9999);
set("jing",9999);
set("chat_chance_combat", 40);
set("chat_msg_combat", ({
(: perform_action, "unarmed.luanpofeng" :),
(: perform_action, "hammer.kaitianpidi" :),
}) );
set_temp("apply/attack", 200);set_temp("apply/defense", 200);set_temp("apply/armor", 500);set_temp("apply/damage", 600);setup();
carry_object(__DIR__"obj/bluecloth")->wear();
carry_object(__DIR__"obj/jumbohammer")->wield();
}
int accept_object(object who, object ob)
{
int i;
if (!(int)who->query_temp("learn_timeb"))
who->set_temp("learn_timeb", 0);
if( !ob->query("money_id") )
return 0;
if(who->query_skill("unarmed",1)<30)
i=ob->value() / 50;
else
{
if(who->query_skill("unarmed",1)<60)
i=ob->value() / 100;
else
{
if(who->query_skill("unarmed",1)<100)
i=ob->value() / 100;
else
i=ob->value() / 100;
}
}
who->add_temp("learn_timeb",i);
command("say 既然你诚心想学我的武功,我就成全成全你吧。");
return 1;
}
int recognize_apprentice(object ob)
{
if( ob->query_temp("learn_timeb") <= 0) return 0;
else
ob->add_temp("learn_timeb",-1);
return 1;
}
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