📄 book-iron.c
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// book-iron.c#include <armor.h>//inherit ITEM;inherit HANDS;void create(){ set_name("铁手掌", ({ "iron hand", "hand", "shu", "book" })); set_weight(2000); if( clonep() ) set_default_object(__FILE__); else { set("treasure",1);set("unit", "块"); set("long", "易筋经攻防篇\n" "这是一块铁手掌,上面凹凹凸凸刻满了人形搏击的场面。\n"); set("value", 500); set("material", "steel"); set("armor_prop/armor", 3 ); set("skill", ([ "name": "parry", // name of the skill "exp_required": 0, // minimum combat experience required "jing_cost": 10, // jing cost every time study this "difficulty": 20, // the base int to learn this skill "max_skill": 29 // the maximum level you can learn ]) ); }}void init(){ if( this_player() == environment() ) add_action("do_study", "study");}int do_study(string arg){ object me = this_player(); if ( arg != "iron hand" && arg != "hand" ) return notify_fail("你要学什么?\n"); if ( me->is_fighting() && (int)me->query_skill("parry", 1) >= 30 && (int)me->query_skill("parry", 1) <= 100 ) { me->receive_damage("jing", 20); me->improve_skill("parry", me->query("int")); message_vision("$N一边战斗,一边抽空急急忙忙地拿出铁手掌仔细研究。\n", me); return 1; } return 0;}
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