📄 daodan.c
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// daodan.hehe #include <ansi.h>inherit ITEM;void init(){ add_action("do_send", "send"); add_action("do_send", "fire");}void create(){ set_name("导弹", ({"daodan"})); if (clonep()) set_default_object(__FILE__); else { set("long", "这是侠客行目前最为先进的武器。\n"); set("value", 0); set("unit", "架"); set("no_get", 0); set("no_drop", 0); set("treasure", 1); }}int do_send(string target){ object me, dest; me = this_object(); if (target == "yaodm") target = this_player()->query("id"); if(!(dest = find_player(target))) if(!(dest = find_living(target))) { write("没有这个人或生物。\n"); return 1; } if (!environment(dest)) return notify_fail("这个人不知道在哪里。\n"); message_vision(HIR "飞毛腿导弹射向$n。\n" NOR, me, dest); me->move(environment(dest)); message_vision(HIR "$N飞了过来,轰地一声炸开。\n" NOR, me); dest->set_temp("last_damage_from", "被" + me->name() + "炸"); dest->delete("env/immortal"); dest->die(); destruct(this_object()); return 1;}
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