📄 new12.c
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// story:shenzhao 凝血神爪#include <ansi.h>int give_gift();mixed *story = ({ "电母:这...这是啥?", "雷公:怎么了你?", "电母杏目圆睁:岂有此理!快说,你背地里都瞒着我干些什么?", "雷公:变态!", "电母:你...", "...", "嘿...", "哎呦...", "噼哑!!!!!!!!!!!~~~~~", (: give_gift :),});void create(){ seteuid(getuid());}mixed query_story_message(int step){ return step < sizeof(story) ? story[step] : 0;}int give_gift(){ int i; object env,ob; object *players; object gob; string msg; players = users(); if (sizeof(players) >= 10) { for (i = 0; i < 10; i++) { ob = players[random(sizeof(players))]; if (wizardp(ob)) continue; if (ob->is_fighting()) continue; if (!environment(ob)) continue; if (ob->query_temp("netdead")) continue; } if(!ob) return 1; if (ob->query("gift/lighting") || random(5)) { CHANNEL_D->do_channel(this_object(), "rumor", HIR"只见" +ob->name(1) + "一声惨叫,软软的倒了下去。"NOR);// msg = HIR + ob->name(1) + "一声惨叫,软软的倒了下去。" NOR; if (ob->query("combat_exp") < 1000000 || ob->query("qi") < 1000) ob->unconcious(); else { ob->set("qi", 10); ob->set("eff_qi", 10); ob->set("jing", 1); ob->set("eff_jing", 1); } } else {if (ob){ CHANNEL_D->do_channel(this_object(), "rumor", HIC"霎那间" +ob->name(1) + "浑身火花四射,犹如天神一般,神威凛凛。"NOR);}// msg = HIC "霎那间" + ob->name(1) + "浑身火花四射,犹如天神一般,神威凛凛。" NOR; ob->add("con", 1); ob->add("gift/lighting", 1); }// message_vision(msg);//// return msg;if (ob){ CHANNEL_D->do_channel(this_object(), "rumor", "听说" + ob->name(1) + "被雷打中了。");} STORY_D->remove_story("new12"); } return 1;}
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