📄 bible.c
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#pragma save_binary // bible.cinherit ITEM;#include <ansi.h>void create(){ set_name(YEL"圣经"NOR, ({ "bible"})); set_weight(600); set("task",1); set("owner","教父"); if( clonep() ) set_default_object(__FILE__); else { set("unit", "本"); set("long", "这是一本圣经,上面写了一些教义。\n" ); set("value", 1000); set("material", "paper"); set("skill", ([ "name": "literate", // name of the skill "exp_required": 0, // minimum combat experience required "literate_required":10, // to learn this skill. "sen_cost":30, // gin cost every time study this "difficulty":10, // the base int to learn this skill // modify is gin_cost's (difficulty - int)*5% "max_skill":100 // the maximum level you can learn // from this object. ]) ); } setup();}
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