📄 baoer.c
字号:
#include <ansi.h>#include <combat.h>inherit NPC;#include "action.h"string *cmds = ({"wield", "unwield", "wear", "remove", "enable", "jifa", "prepare", "bei", "exert","yun", "perform", "yong", "enforce", "jiali"});void random_chat();int ask_go();int ask_kiss();int ask_wait();int ask_home();int ask_eat();int ask_fight();int ask_fight1();int ask_fight2();int ask_fight3();void exec_cmd(object me, string arg);mixed get_auto_actions(string action);void change_combat_mode(object me, int mode);int check_legal_title(string name);create_wine(string nmstr, string* idlist, string cup, string longstr){ object obj;object me=this_player(); obj = new(__DIR__"obj/wine"); obj->set_name(cup, idlist); obj->set("guardfood",1); if (longstr) obj->set("long", longstr); else obj->set("long", RED+"一杯醇正的" + nmstr + "。\n" + NOR); obj->set("liquid/name", nmstr);write( HIG "酒:"+nmstr+HIG"做好了。"+"\n" NOR); obj->move(me);}create_water(string nmstr, string* idlist, string cup, string longstr){ object obj;object me=this_player(); obj = new(__DIR__"obj/water"); obj->set_name(cup, idlist); obj->set("guardfood",1); if (longstr) obj->set("long", longstr); else obj->set("long", YEL+"一杯可口的" + nmstr + "。\n" + NOR); obj->set("liquid/name", nmstr);write( HIG "荼:"+nmstr+HIG"买好了。"+"\n" NOR); obj->move(me);}create_food(string nmstr, string* idlist, string longstr){ object obj;object me=this_player(); obj = new(__DIR__"obj/food"); obj->set_name(nmstr, idlist); obj->set("guardfood",1); if (longstr) obj->set("long", longstr); else obj->set("long", GRN+"一盘热气腾腾, 香喷喷的"+nmstr+"。\n"+NOR);write( HIG "菜:"+obj->query("name")+HIG"做好了。"+"\n" NOR); obj->move(me);}void create(){ set_name(HIW"宝儿"NOR, ({ "shi tong", "shitong"})); set("title", HIM "绝世风华" NOR); set("long", HIG "他看上去只有十来岁,长得正是玉树临风,潇洒倜傥。\n"+ "但他的双目中却包含着一种深深的忧郁,\n"+ "似乎正在感叹人间沧桑,世事无常。\n" NOR); set("marry","hxsd"); set("gender", "男性"); set("age", 18); set("str", 50); set("cor", 50); set("baohu","hxsd"); set("couple/couple_name","小人物"); set("cps", 50); set("int", 50); set("dex", 200); set("per", 100); set("agi",55); set("no_get",1); set("no_put",1); set("no_get",1); set("no_drop",1); set("no_beg",1); set("no_steal",1); set("ownmake",1); set("combat_exp", 1000000); set("score", 9000); set("shen", 9000); set("max_qi",80000); set("max_jing",80000); set("max_neili",160000); set("neili",160000); set_skill("tianluo-diwang",400); set_skill("yinsuo-jinling",400); set_skill("strike",400); set_skill("whip",400); set_skill("yangyanshu", 400); set_skill("yunv-xinfa", 400); //玉女心法 set_skill("sword", 400); set_skill("yunv-jian", 400); //玉女剑 set_skill("quanzhen-jian",400); //全真剑 set_skill("dodge", 400); set_skill("yunv-shenfa", 400); //玉女身法 set_skill("parry", 400); set_skill("hubo", 400); //双手互搏 set_skill("unarmed",400); set_skill("meinv-quan", 400); //美女拳法 set_skill("literate",400); set_skill("qufeng",400); //驱蜂之术 set_skill("wuzhan-mei",400); set_skill("dodge",400); set_skill("spells",400); set_skill("magic-old",400); map_skill("strike", "tianluo-diwang"); map_skill("force", "yunv-xinfa"); map_skill("spells", "magic-old"); map_skill("sword", "yunv-jian"); map_skill("dodge", "tianluo-diwang"); map_skill("parry", "yunv-jian"); map_skill("unarmed", "meinv-quan"); prepare_skill("strike","tianluo-diwang"); prepare_skill("cuff","meinv-quan"); set("chat_chance", 10); set("chat_msg", ({ (: command, "emote 眨了眨眼道:我们差不多该上路了吧,好吗!" :), (:random_chat:), }) ); set("inquiry", ([ "走" : (: ask_go :), "亲热" : (: ask_kiss :), "等待" : (: ask_wait :), "回家" : (: ask_home :), "做饭" : (: ask_eat :), "普通攻击" : (: ask_fight :), "一般攻击" : (: ask_fight1 :), "全力攻击" : (: ask_fight2 :), "牵制攻击" : (: ask_fight3 :), ])); setup(); carry_object("/clone/cloth/male-shoe")->wear(); carry_object(sprintf("/clone/cloth/male%d-cloth", random(8) + 1))->wear();}int init(){ object ob;ob = this_player();::init(); add_action("do_quit","kill");if (userp(ob)&& ob->query("id")==query("host_id")){ add_action("do_att","att"); add_action("do_ting","ting"); add_action("do_hulian","hulian"); add_action("do_sha","sha"); add_action("do_move","mache"); add_action("do_shape","shape"); add_action("do_lingwu","taolun"); add_action("do_heji","heji"); add_action("do_lian","lianxi"); add_action("do_order", "order"); add_action("do_name", "set_name"); add_action("do_long", "set_long"); add_action("do_title", "set_title"); add_action("do_ticks", "ticks");}}void random_chat(){ string *e,str=""; int i; object npc,*inv;if (!environment(this_object())) return; inv=all_inventory(environment(this_object()));if(!inv) return; if(!sizeof(inv)) return; e = sort_array(EMOTE_D->query_all_emote(), 1); str=e[random(sizeof(e))]; command(str+" "+inv[random(sizeof(inv))]->query("id")); set("answer",str); return;}void smiling (object who){ if (random(2)) command("smile"); else command("smile "+who->query("id"));}int ask_kiss(){ object me; string new_name,new_id,host_id; me=this_player(); if( !living(this_object()) ) return notify_fail("嗯....你得先把" + this_object()->name() + "弄醒再说。\n");if (this_player()->query("id")!=query("host_id"))return notify_fail("你无权使用这个命令!\n"); if(me->is_busy()){command("say 主人,你太忙了,我帮不上你!"); return notify_fail("你上一个动作还没有完成。\n");return 1;}// if(query("id")!="bao er")// {// sscanf(query("id"),"%s's bao er",host_id); if(me->query("id")==query("host_id")) { if(random(10)>7) { say(query("name")+"满脸羞得通红,垂下头来,缓缓的点了点头。\n"); command("lovelook "+ me->query("id") ); command("cat "+ me->query("id") ); command("kiss "+ me->query("id") ); write(CYN"你对"+query("name")+CYN"微微一笑,流露出无限的喜爱之情。\n"NOR); write(CYN" "+query("name")+CYN"深深的注视着你,双目蕴涵着浓浓的爱意。\n"NOR); command("makelove "+ me->query("id") ); me->start_busy(1); this_object()->start_busy(1); } else { me->start_busy(1); this_object()->start_busy(1); say(query("name")+"啊的一声,一下子跳将开去,说:不行,不可以。\n"); return 1;} }// }//else say(query("name")+"说道:呸,我不干。");return 1;}int ask_go(){ object me; string new_name,new_id,host_id; me=this_player(); if( !living(this_object()) ) return notify_fail("嗯....你得先把" + this_object()->name() + "弄醒再说。\n");// if(query("id")!="bao er")// {// sscanf(query("id"),"%s's bao er",host_id); if(query("id")==query("host_id")) {say(query("name")+"睁大眼睛看了看"+ me->query("name")+",说:当然愿意啦,我都听你的。\n"); return 1; } if(me->query("id")!=query("host_id")) {say(query("name")+"睁大眼睛看了看"+ me->query("name")+",说:不行的,我得听我主人的。\n"); return 1; }// } command("nod"); command("say 主人待我恩重如山,我一定会尽心尽力的服侍你!"); set_leader(me);return 1;}int ask_wait(){ object me; string new_name,new_id,host_id; me=this_player(); if( !living(this_object()) ) return notify_fail("嗯....你得先把" + this_object()->name() + "弄醒再说。\n");if (this_player()->query("id")!=query("host_id"))return notify_fail("你无权使用这个命令!\n"); if(me->is_busy()){command("say 主人,你太忙了,我帮不上你!"); return notify_fail("你上一个动作还没有完成。\n");return 1;}// if(query("id")!="bao er")// {// sscanf(query("id"),"%s's bao er",host_id); if(me->query("id")==query("host_id")) { command("inn " + me->query("id")); command("say 我暂时在这里等你,如果有什么事,记得召唤我哦!"); set_leader(0); return 1; }// }//say(query("name")+"说道:你是谁?我又不认识你,就不听你的!");return 1;}int ask_home(){ object me; string new_name,new_id,host_id; me=this_player(); if (this_object()->is_busy()) return notify_fail("现在正忙着呢。\n"); if( this_object()->is_fighting() ) return notify_fail("已经在战斗中了,学一点实战经验吧。\n"); if( !living(this_object()) ) return notify_fail("嗯....你得先把" + this_object()->name() + "弄醒再说。\n"); if( !living(this_object()) ) return notify_fail("嗯....你得先把" + this_object()->name() + "弄醒再说。\n");if (this_player()->query("id")!=query("host_id"))return notify_fail("你无权使用这个命令!\n"); if(me->is_busy()){command("say 主人,你太忙了,我帮不上你!"); return notify_fail("你上一个动作还没有完成。\n");return 1;}// if(query("id")!="bao er")// {// sscanf(query("id"),"%s's bao er",host_id); if(me->query("id")==query("host_id")) { if (is_busy() || is_fighting()) { command("say 我正忙着,等一会再回去。"); return 1; } if(random(10)>3) { message("vision", name() + "说道:主人如再要我服待,请发哨为警!我等你啊!\n\n" + name() + "闪了闪就消失不见了。\n" , environment(), this_object() ); destruct(this_object()); } else say(query("name")+"啊的一声,轻声细语的说:求求"+me->query("name")+"主人,不要.我不要回家\n"); return 1; }// }//say(query("name")+"说道:你是谁?我又不认识你,就不听你的!");return 1;}int ask_fight(){ object me; string new_name,new_id; me=this_player();if (this_player()->query("id")!=query("host_id"))return notify_fail("你无权使用这个命令!\n"); if( !living(this_object()) ) return notify_fail("嗯....你得先把" + this_object()->name() + "弄醒再说。\n"); if(me->is_busy()){command("say 主人,你太忙了,我帮不上你!"); return notify_fail("你上一个动作还没有完成。\n");return 1;} if(me->query("id")==query("host_id")) { command("nod "+ me->query("id")); command("say 好的,我尽量小心,不出绝招了!"); change_combat_mode(me, 0); return 1; } else command("say "+ me->query("name")+" 我不认识你啊?");return 1;}int ask_fight1()
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -