📄 huang-son-in-law.c
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// huang-son-in-law 桃花岛女婿#ifndef NPCDATA#define NPCDATA "/data/npc/"#endif#define SONINLAW NPCDATA + "huang-son-in-law"inherit NPC;inherit F_UNIQUE;inherit F_SAVE;int do_clone(object me, object ob);string query_save_file(){ return SONINLAW;}void create(){ seteuid(getuid()); if (!restore()) { set_name("郭靖", ({ "nvxu" }) ); set("title", "黄药师之女婿" ); set("gender", "男性" ); set("age", 19); set("long","他就是黄药师的乘龙快婿,黄蓉的心上人!\n"); set("attitude", "peaceful"); set("str", 25); set("con", 25); set("int", 25); set("dex", 25); set("max_qi", 500); set("eff_qi", 500); set("qi", 500); set("max_jing", 300); set("jing", 300); set("neili", 500); set("max_neili", 500); set("jiali", 40); set("shen", 1000000); set("shen_type", 1); set("no_clean_up",1); set("combat_exp", 500000); set_skill("force", 100); set_skill("unarmed",100); set_skill("sword", 100); set_skill("dodge", 100); set_skill("parry", 100); set("armor", "/clone/misc/cloth"); setup(); carry_object("/clone/misc/cloth")->wear(); } else { set("id", "nvxu"); set_name(query("name"), ({ query("id") })); setup(); if( this_object()->query("weapon") ) carry_object(this_object()->query("weapon"))->wield(); if( this_object()->query("armor") ) carry_object(this_object()->query("armor"))->wear(); }}int do_copy(object me, object ob){ seteuid(getuid());// me->add("generation", 1); me->set("name", ob->query("name") ); me->set("title", "桃花岛乘龙快婿"); me->set("short", me->query("title") + " " + me->query("name") + "(" + capitalize(ob->query("id")) + ")"); ob->set_temp("apply/short", ({me->query("short")})); me->set("short", me->query("title") + " " + me->query("name") + "( Taohuadao nvxu)"); me->delete("title"); do_clone(me, ob); return 1;}int do_clone(object me, object ob){ object *inv; mapping hp_status, skill_status, map_status, prepare_status; string *sname, *mname, *pname; int i, temp; seteuid( geteuid(me) ); me->set("winner", ob->query("id")); me->set("death_count", ob->query("death_count"));/* delete and copy skills *//* if ( mapp(skill_status = me->query_skills()) ) { skill_status = me->query_skills(); sname = keys(skill_status); temp = sizeof(skill_status); for(i=0; i<temp; i++) { me->delete_skill(sname[i]); } } if ( mapp(skill_status = ob->query_skills()) ) { skill_status = ob->query_skills(); sname = keys(skill_status); for(i=0; i<sizeof(skill_status); i++) { me->set_skill(sname[i], skill_status[sname[i]]); } }*/ /* delete and copy skill maps *//* if ( mapp(map_status = me->query_skill_map()) ) { mname = keys(map_status); temp = sizeof(map_status); for(i=0; i<temp; i++) { me->map_skill(mname[i]); } } if ( mapp(map_status = ob->query_skill_map()) ) { mname = keys(map_status); for(i=0; i<sizeof(map_status); i++) { me->map_skill(mname[i], map_status[mname[i]]); } }*/ /* delete and copy skill prepares *//* if ( mapp(prepare_status = me->query_skill_prepare()) ) { pname = keys(prepare_status); temp = sizeof(prepare_status); for(i=0; i<temp; i++) { me->prepare_skill(pname[i]); } } if ( mapp(prepare_status = ob->query_skill_prepare()) ) { pname = keys(prepare_status); for(i=0; i<sizeof(prepare_status); i++) { me->prepare_skill(pname[i], prepare_status[pname[i]]); } }*//* unwield and remove weapon & armor *//* inv = all_inventory(me); for(i=0; i<sizeof(inv); i++) { destruct(inv[i]); } set("weapon", 0); set("armor", 0);*//* wield and wear weapon & armor *//* inv = all_inventory(ob); for(i=0; i<sizeof(inv); i++) { if( inv[i]->query("weapon_prop/damage") > 100 || inv[i]->query("armor_prop/armor") > 100 ) continue; if( inv[i]->query("weapon_prop") && inv[i]->query("equipped") ) { carry_object(base_name(inv[i]))->wield(); me->set("weapon", base_name(inv[i])); } else if( inv[i]->query("armor_prop") && inv[i]->query("equipped") ) { carry_object(base_name(inv[i]))->wear(); me->set("armor", base_name(inv[i])); } }*//* copy entire dbase values *//* hp_status = ob->query_entire_dbase(); me->set("str", hp_status["str"]); me->set("int", hp_status["int"]); me->set("con", hp_status["con"]); me->set("dex", hp_status["dex"]); me->set("age", hp_status["age"]); me->set("max_qi", hp_status["max_qi"]); me->set("eff_qi", hp_status["eff_qi"]); me->set("qi", hp_status["qi"]); me->set("max_jing", hp_status["max_jing"]); me->set("eff_jing", hp_status["eff_jing"]); me->set("jing", hp_status["jing"]); me->set("max_neili", hp_status["max_neili"]); me->set("neili", hp_status["neili"]); me->set("jiali", hp_status["jiali"]); me->set("gender", hp_status["gender"]); me->set("combat_exp",hp_status["combat_exp"]); me->set("death_count",hp_status["death_count"]); me->set("death_times",hp_status["death_times"]);*/ save();// tell_object(ob, "状态储存完毕。\n"); return 1;}
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