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📄 53.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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#include <weapon.h>#include <ansi.h>inherit BLADE;void create(){        set_name(HIR "血刀" NOR,({ "xue dao", "dao", "xue", "blade" }) );        set_weight(6000);        if (clonep())                set_default_object(__FILE__);        else {                set("long", HIR "这是一把缠在腰间的宝刀,刀锋带着淡淡的"                            "血影。\n" NOR);                set("unit", "柄");                set("value", 8000);                set("material", "steel");                set("treasure", 1);                set("wield_msg", HIR "$N" HIR "一声阴笑,抽出一柄血红色"                               "的单刀高高扬起,空气中顿时弥漫出一股杀气"                               "。\n" NOR);                set("unwield_msg", HIR "$N" HIR "一声轻哼,将手中血刀插"                               "回背后。\n" NOR);                set("stable", 100);        }        init_blade(300+random(320));        setup();}mixed hit_ob(object me, object victim, int damage_bonus){        int n;        int my_exp, ob_exp;        switch (random(10))        {        case 0:                if (! victim->is_busy())                victim->start_busy(me->query_skill("blade") / 10 + 2);                return HIR "$N" HIR "一声大喝,手中血刀凌空劈斩而出,划"                       "出一道道血色刀芒,直逼得$n" HIR "连连后退!\n"                       NOR;        case 1:                n = me->query_skill("blade");                victim->receive_damage("qi", n, me);                victim->receive_wound("qi", n, me);                return HIR "$n" HIR "见周围血光漫天,刀影重重,不由得心"                       "生畏惧,只能够勉强作出抵挡!\n" NOR;        }        return damage_bonus;}

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