leizhu.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 157 行
C
157 行
#include <ansi.h>#include <dbase.h>#include <armor.h>inherit F_UNIQUE;inherit NECK;int do_wear(string arg);int do_remove(string arg);object offensive_target(object me);void create(){ set_name(HIB "雷灵珠" NOR, ({"lei lingzhu", "leizhu"}) ); set_weight(200); if( clonep() ) set_default_object(__FILE__); else { set("unit", "颗"); set("material", "crystal"); set("value",10000);set("no_steal",1); set("no_give", "这种稀世之宝怎么能轻易送人呢?\n"); set("no_sell", "卖?这种稀世之宝谁买得起啊!\n"); set("long","传说中的五行宝珠之一,佩之可避雷击,并可发出雷击法术。\n为祈雨所必需之物。"); set("bb",1); set("replace_file", __DIR__"rose"); set("armor_prop/armor", 100); set("spells/thunder", 1); } setup();}int init(){ add_action("do_wear","wear"); add_action("do_remove", "remove"); return 1;}// This function selects a random target for offensive spells/functions.object offensive_target(object me){ int sz; object *enemy; enemy = me->query_enemy(); if( !enemy || !arrayp(enemy) ) return 0; sz = sizeof(enemy); if( sz > 4 ) sz = 4; if( sz > 0 ) return enemy[random(sz)]; else return 0;}int do_wear (string arg){ object me = this_player(); object zhu = this_object(); string name = zhu->query("name"); string msg;if (arg != "all" && arg != "leizhu" && arg != "lei lingzhu" ) return notify_fail("你要佩带什么?\n"); if (me->is_busy()) return notify_fail("你正忙着呢。\n"); msg = "$N戴上一颗"+name+",不禁精神一振。\n"; if (me->is_fighting()){ me->start_busy(2);} zhu->set("wear_msg",msg);remove_call_out("leizhuconditions");call_out("leizhuconditions",1,me,zhu); return 0;}int do_remove (string arg){ object me = this_player(); object zhu = this_object(); string name = zhu->query("name"); string msg;if (arg != "all" && arg != "leizhu" && arg != "lei lingzhu") return notify_fail("你要摘掉什么?\n"); if (me->is_busy()) return notify_fail("你正忙着呢。\n"); msg = "$N将"+name+"轻轻地摘下来……\n"; if (me->is_fighting()){ me->start_busy(2);} zhu->set("unequip_msg",msg); remove_call_out("leizhuconditions"); return 0;}void leizhuconditions(object who,object ob){ object target; int ap,dp,damage; string msg;string type;type = ob->query("armor_type");if (!who) return;if( who->query_temp("armor/" + type) && ob->query("equipped")!="worn")return; target = offensive_target(who); if( who->is_fighting() &&target) //by xlwang { if( ! target ) return ; if( ! present( target,environment(who)) ) return ; msg = HIC"\n雷灵珠突发异彩,半空走出位尖头鹰鼻的雷公,左手执斧,右手提锥。斧锥相击,在$n的头顶炸起一片响雷!\n"NOR; ap = 2000000; dp = target->query("combat_exp"); if( random(ap + dp) > dp ) { damage = random(500) + 700; damage -= (int)target->query("max_neili") / 20 + random((int)target->query("eff_jing") / 5);//here we can see if 2 players are at same status, the attacker has higher chance. if( damage > 0 ) { msg += HIR "\n$n被雷声震的眼冒金星,心神不定,差点跌倒在地!\n" NOR;//finally damage also depends on enabled spells level. target->receive_damage("jing", damage); target->receive_wound("jing", damage/3); } else //here, cast failed and the target's mana_factor will be added to the previous //damage to hurt yourself:(...note damage<0. msg += HIC "\n谁知$n毫无反应。\n" NOR; } else msg += "\n谁知$n毫无反应,依旧一心一意地和$N战斗。\n"; message_vision(msg, who, target); }call_out("leizhuconditions",7,who,ob);} void owner_is_killed(){ destruct(this_object());}
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