📄 10.c
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#include <weapon.h>#include <ansi.h>inherit SWORD;void create(){ set_name(NOR + WHT "黑剑" NOR, ({ "hei jian", "jian", "hei", "sword" })); set_weight(6200); if (clonep()) set_default_object(__FILE__); else { set("long", HIY "这是一柄黑色的宝剑,剑身发出阴寒之气,令人" "毛骨悚然。\n" NOR); set("unit", "柄"); set("value", 8000); set("treasure", 1); set("material", "steel"); set("wield_msg", HIY "$N" HIY "抽出一柄黑色的宝剑,顿觉寒气弥" "漫于四周。\n" NOR); set("unwield_msg", HIC "$N" HIC "剑转三周,插剑入鞘,寒气隐于" "剑鞘之中。\n" NOR); set("stable", 100); } init_sword(300+random(320)); setup();}mixed hit_ob(object me, object victim, int damage_bonus){ int n; if(random(8) == 4) { n = me->query_skill("sword"); victim->receive_damage("qi", n, me); victim->receive_wound("qi", n, me); return HIG "\n$N" HIG "踏前一步,手中" HIB "黑剑" HIG "一抖,平平刺出,$n" HIG "顿觉一股寒气扑面而" "来。\n" NOR; } return damage_bonus;}
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