shuizhu.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 160 行
C
160 行
#include <ansi.h>#include <dbase.h>#include <armor.h>inherit F_UNIQUE;inherit NECK;int do_wear(string arg);int do_remove(string arg);object offensive_target(object me);void create(){ set_name(HIW "水灵珠" NOR, ({"shui lingzhu", "shuizhu"}) ); set_weight(200); if( clonep() ) set_default_object(__FILE__); else { set("unit", "颗"); set("material", "crystal"); set("value",10000);set("no_steal",1); set("no_give", "这种稀世之宝怎么能轻易送人呢?\n"); set("no_sell", "卖?这种稀世之宝谁买得起啊!\n"); set("long","传说中的五行宝珠之一,佩之可避水淹,并可发出水系法术。\n为祈雨所必需之物。"); set("replace_file", __DIR__"rose"); set("armor_prop/armor", 100); set("bb",1); set("spells/water", 1); } setup();}int init(){ add_action("do_wear","wear"); add_action("do_remove", "remove"); return 1;}// This function selects a random target for offensive spells/functions.object offensive_target(object me){ int sz; object *enemy; enemy = me->query_enemy(); if( !enemy || !arrayp(enemy) ) return 0; sz = sizeof(enemy); if( sz > 4 ) sz = 4; if( sz > 0 ) return enemy[random(sz)]; else return 0;}int do_wear (string arg){ object me = this_player(); object zhu = this_object(); string name = zhu->query("name"); string msg;if(arg!="all" && arg != "shuizhu" && arg != "shui lingzhu" ) return notify_fail("你要佩带什么?\n"); if (me->is_busy()) return notify_fail("你正忙着呢。\n"); msg = "$N戴上一颗"+name+",宝珠发出耀眼的白光,好久才暗下来。\n"; if (me->is_fighting()){ me->start_busy(2);} zhu->set("wear_msg",msg);remove_call_out("shuizhuconditions");call_out("shuizhuconditions",1,me,zhu); return 0;}int do_remove (string arg){ object me = this_player(); object zhu = this_object(); string name = zhu->query("name"); string msg;if(arg!="all" && arg!="shuizhu"&&arg!="shui lingzhu") return notify_fail("你要摘掉什么?\n"); if (me->is_busy()) return notify_fail("你正忙着呢。\n"); msg = "$N将"+name+"轻轻地摘下来……\n"; if (me->is_fighting()){ me->start_busy(2);} zhu->set("unequip_msg",msg); remove_call_out("shuizhuconditions"); return 0;}void shuizhuconditions(object who,object ob){string type; object target; int ap,dp,damage; string msg; type = ob->query("armor_type");if (!who) return;if( who->query_temp("armor/" + type) && ob->query("equipped")!="worn")return; if( who->is_fighting()) { target = offensive_target(who); if( ! target ) return ; if( ! present( target,environment(who)) ) return ; msg = HIC"水灵珠陡现白光,半空中呼地现出两条气势威猛的银角背苍龙,纵身一吐,\n两股奇寒无比的水柱冲着$n喷去!\n"NOR;//divid by 10; ap = 2000000; dp = target->query("combat_exp"); if( random(ap + dp) > dp ) { damage = 500+random(700); damage -= (int)target->query("max_neili") / 20 + random((int)target->query("eff_jing") / 5); if( damage > 0 ) { msg += HIC "结果$n躲避不及,被水柱激个正着!\n" NOR;if (damage> 800) damage=800; target->receive_damage("jing", damage*4/5); target->receive_wound("jing", damage/3); target->receive_damage("qi", damage*4/5); target->receive_wound("qi", damage/4); } else//here, cast failed and the target's mana_factor will be added to the previous//damage to hurt yourself:(...note damage<0. msg += HIC "\n谁知$n毫无反应。\n" NOR; } else msg += "但是被$n躲开了。\n"; message_vision(msg, who, target); }call_out("shuizhuconditions",7,who,ob);}void owner_is_killed(){ destruct(this_object());}
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