📄 32.c
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#include <weapon.h>#include <ansi.h>inherit BLADE;void create(){ set_name(HIC "冷月宝刀" NOR, ({ "lengyue baodao", "lengyue", "baodao", "dao", "blade" }) ); set_weight(6200); if (clonep()) set_default_object(__FILE__); else { set("long", HIC "这是一柄形如冷月的宝刀,整个刀身冷气森森,锐利无比。\n" NOR); set("unit", "柄"); set("value", 8000); set("treasure", 1); set("material", "steel"); set("wield_msg", HIC "$N" HIC "抽出柄形如冷月的长刀,顿时只觉寒气逼" "人,刀光如水,流转不定。\n" NOR); set("unwield_msg", HIC "$N" HIC "弹刀清啸,心中感慨,将冷月宝刀插回" "刀鞘。\n" NOR); set("stable", 100); } init_blade(300+random(320)); setup();}mixed hit_ob(object me, object victim, int damage_bonus){ int n; switch (random(12)) { case 0: if (! victim->is_busy()) victim->start_busy(me->query_skill("blade") / 12 + 2); return HIC "$N" HIC "一声大喝,手中冷月宝刀一振,顿时漾起一层波澜,逼" "得$n" HIC "连连后退!\n" NOR; case 1: n = me->query_skill("blade"); victim->receive_damage("qi", n, me); victim->receive_wound("qi", n, me); return HIC "$N" HIC "将手中冷月宝刀破空划出,霎时竟掀起千层刀芒,寒气" "逼人,$n" HIC "全身不由得一颤!\n" NOR; } return damage_bonus;}
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