📄 41.c
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#include <weapon.h>#include <ansi.h>inherit HAMMER;void create(){ set_name(NOR + WHT "玄铁棋盘" NOR,({ "xuantie qipan", "xuantie", "qipan", "pan" }) ); set_weight(30000); if (clonep()) set_default_object(__FILE__); else { set("long", WHT "一个黑黝黝的棋盘,看起来毫不起眼。提在手中感觉非常的沉\n" "重,仔细一看,整个棋盘竟然是用玄铁铸成。\n" NOR); set("unit", "柄"); set("value", 8000); set("treasure", 1); set("material", "steel"); set("wield_msg", WHT "$N" WHT "从背后取出一个黑黝黝的棋盘高举在手中,霎" "时空气中竟沁入一阵寒气。\n" NOR); set("unwield_msg", WHT "$N" WHT "哈哈一笑,将手中的玄铁棋盘收回。\n" NOR); set("stable", 100); } init_hammer(300+random(320)); setup();}mixed hit_ob(object me, object victim, int damage_bonus){ int n; int my_exp, ob_exp; switch (random(16)) { case 0: if (! victim->is_busy()) victim->start_busy(me->query_skill("hammer") / 10 + 2); return WHT "$N" WHT "跨前一步,手中玄铁棋盘配合风雷盘法一阵乱舞,$n" WHT "只" "觉得眼花缭乱,不由心生畏惧!\n" NOR; case 1: n = me->query_skill("hammer"); victim->receive_damage("qi", n * 3 / 4, me); victim->receive_wound("qi", n * 3 / 4, me); return WHT "$N" WHT "猛的一声爆喝,手中玄铁棋盘竟然幻作一道长虹向$n" WHT "贯" "去!\n" NOR; } return damage_bonus;}
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