📄 15.c
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#include <weapon.h>#include <ansi.h>inherit SWORD;void create(){ set_name(HIR "鹤形笔" NOR,({ "hexing bi", "hexing", "bi" }) ); set_weight(800); if (clonep()) set_default_object(__FILE__); else { set("long", HIR "一支通体红色的毛笔,呈鹤形,看上去是件利器。\n" NOR); set("unit", "支"); set("value", 8000); set("treasure", 1); set("material", "steel"); set("wield_msg", HIR "$N" HIR "从腰间取出一支鹤形笔拿在手中。\n" NOR); set("unwield_msg", HIR "$N" HIR "一声轻哼,将手中鹤形笔放回腰间。\n" NOR); set("stable", 100); } init_sword(300+random(320)); setup();}mixed hit_ob(object me, object victim, int damage_bonus){ int n; int my_exp, ob_exp; switch (random(10)) { case 0: if (! victim->is_busy()) victim->start_busy(me->query_skill("sword") / 10 + 2); return HIR "$N" HIR "手中鹤形笔急速转动,将$n" HIR "团团围住!\n" NOR; case 1: n = me->query_skill("sword"); victim->receive_damage("qi", n * 3 / 5, me); victim->receive_wound("qi", n * 3 / 5, me); return HIR "$N" HIR "一声怒喝,手中鹤形笔猛地连续刺向$n" HIR "!\n" NOR; } return damage_bonus;}
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