📄 64.c
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#include <weapon.h>#include <ansi.h>inherit WHIP;void create(){ set_name(HIR "软红蛛索" NOR,({ "ruanhong zhusuo", "ruanhong", "zhusuo", "suo", "whip" }) ); set_weight(1000); if (clonep()) set_default_object(__FILE__); else { set("long", HIR "一支通体血红的长索,看上去很是坚韧。\n" NOR); set("unit", "根"); set("value", 8000); set("treasure", 1); set("material", "steel"); set("wield_msg", HIR "$N" HIR "从腰间取出一卷血红色的长索,“啪" "”地凌空抽打了一下。\n" NOR); set("unwield_msg", HIR "$N" HIR "一声轻哼,将手中软红蛛索盘好," "放回腰间。\n" NOR); set("stable", 100); } init_whip(300+random(320)); setup();}mixed hit_ob(object me, object victim, int damage_bonus){ int n; int my_exp, ob_exp; switch (random(12)) { case 0: if (! victim->is_busy()) victim->start_busy(me->query_skill("whip") / 10 + 2); return HIR "$N" HIR "手中软红蛛索急速转动,挥舞出漫天鞭影,攻" "得$n" HIR "眼花缭乱,措手不及!\n" NOR; case 1: n = me->query_skill("whip"); victim->receive_damage("qi", n * 3 / 4, me); victim->receive_wound("qi", n * 3 / 4, me); return HIR "$N" HIR "一声高喝,手中软红蛛索急速转动,登时血光" "漫天,鞭影纵横,似真似幻,绞向$n" HIR "!\n" NOR; } return damage_bonus;}
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