📄 56.c
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#include <weapon.h>#include <ansi.h>inherit WHIP;void create(){ set_name(HIW "银索" NOR + HIY "金铃" NOR,({ "yinsuo jinling", "suo", "ling", "yinsuo", "jinling" }) ); set_weight(1300); if (clonep()) set_default_object(__FILE__); else { set("long", HIW "一根银色的长索,隐隐流动着金属的光" "泽,看上去很是坚韧。长索的一端系着两个" "金铃。\n" NOR); set("unit", "把"); set("value", 8000); set("treasure", 1); set("material", "steel"); set("wield_msg", HIW "$N" HIW "轻轻的从怀里取出一根" "银色的长索握在手中。\n" NOR); set("unwield_msg", HIW "$N将手中银索" NOR + HIY "金" "铃" NOR + HIW "回腰间,天地又渐渐" "放出光芒。\n" NOR); set("stable", 50); } init_whip(300+random(320)); setup();}mixed hit_ob(object me, object victim, int damage_bonus){ int n; switch (random(12)) { case 0: if (! victim->is_busy()) victim->start_busy(me->query_skill("whip") / 10 + 2); return HIY "$N" HIY "一声娇喝,手中的" NOR + HIW "银索" NOR + HIY "金铃幻出漫天鞭影,直点$n" HIY "而去!" HIR "\n$n" HIR "稍一迟疑,只觉全身一麻,已被$N" HIR "这招点中要穴。\n" NOR; case 1: n = me->query_skill("whip"); victim->receive_damage("qi", n * 3 / 4, me); victim->receive_wound("qi", n * 3 / 4, me); return HIY "$N" HIY "一声清啸,手中" NOR + HIW "银索" NOR + HIY "金铃宛如蛟龙通天,铺天盖地袭向$n" HIY "!\n" NOR; } return damage_bonus;}
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