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📄 gboxt.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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    if( me->over_encumbranced() )
    return notify_fail("身上带的东西太多了,拿不动了。\n");

    if(environment(me)->query("short")==BLU"山洞"NOR
       ||environment(me)->query("short")==WHT"钟乳石洞"NOR
       ||environment(me)->query("short")==YEL"岩洞"NOR
       ||environment(me)->query("short")==RED"熔岩洞"NOR
       ||environment(me)->query("short")==CYN"石洞"NOR)
{
if (random(40) < 1 && environment(me)->query("short")!=CYN"石洞"NOR
&& !environment(this_object())->query("alrd")
)
{
             corpse=new("/clone/gem/gem");
if (corpse->query("level") >4 && me->query("combat_exp") > 26000000)
{
        corpse=new("/clone/gem/gem");
}
             message_vision("$N得到一颗亮晶晶的宝石。\n",me);
message("channel:chat", HIM"【江湖谣言】听说"+me->name() + "在最终迷宫中找到了一颗"+corpse->query("name")+HIM"!"NOR"。\n", users());
             corpse->move(me);
environment(this_object())->set("alrd",1);

}
}
    if(environment(me)->query("short")==BLU"山洞"NOR
       ||environment(me)->query("short")==WHT"钟乳石洞"NOR
       ||environment(me)->query("short")==YEL"岩洞"NOR
       ||environment(me)->query("short")==RED"熔岩洞"NOR
       ||environment(me)->query("short")==CYN"石洞"NOR)
{
if (random(70) < 1 && environment(me)->query("short")!=CYN"石洞"NOR
&& !environment(this_object())->query("alrd"))
{
             corpse=new("/clone/gem/ring"+random(10));
             message_vision("$N得到一颗亮晶晶的戒指。\n",me);
message("channel:chat", HIM"【江湖谣言】听说"+me->name() + "在最终迷宫中找到了一枚"+corpse->query("name")+HIM"!"NOR"。\n", users());
             corpse->move(me);
environment(this_object())->set("alrd",1);

}
}

      if(random(100)>85)
      {
        tell_object(me,"结果什么也没有。\n"NOR);
      }
      else if(random(100)>95)
      {
        ob=new("/clone/money/gold");
        ob->set_amount(random(100));
        ob->move(me);
        tell_object(me,"发现了一些"+HIY"黄金"NOR+"。\n"NOR);
      }  
      else if(random(100)>95)
      {
        ob=new("/clone/money/gold");
        ob->set_amount(random(100));
        ob->move(me);
        tell_object(me,"发现了一些"+HIY"黄金"NOR+"。\n"NOR);
      }  
      else if(random(200)>180)
      {
        me->add("eff_jing",-50);
        me->add("eff_qi",-100);
        tell_object(me,"宝箱里发出数个"+HIR"暗器,你受了伤!"NOR+"。\n"NOR);
      }  
      else if(random(200)>180)
      {
        me->add("eff_jing",-50);
        me->add("eff_qi",-100);
        tell_object(me,"宝箱里发出数个"+HIR"暗器,你受了伤!"NOR+"。\n"NOR);
      }  
      else if(random(200)>198)
      {
        me->apply_condition("snake_poison",10);
        me->add("qi",-10);
        tell_object(me,"宝箱里发出数个"+RED"暗器,你中了毒!"NOR+"。\n"NOR);
      }  
      else if(random(200)>198)
      {
        me->apply_condition("wugong_poison",10);
        me->add("qi",-10);
        tell_object(me,"宝箱里发出数个"+RED"暗器,你中了毒!"NOR+"。\n"NOR);
      }  
      else if(random(200)>198)
      {
        me->apply_condition("wugong_poison",10);
        me->add("qi",-10);
        tell_object(me,"宝箱里发出数个"+RED"暗器,你中了毒!"NOR+"。\n"NOR);
      }  
      else if(random(200)>198)
      {
        me->apply_condition("zhizhu_poison",10);
        me->add("qi",-10);
        tell_object(me,"宝箱里发出数个"+RED"暗器,你中了毒!"NOR+"。\n"NOR);
      }  
      else if(random(200)>198)
      {
        me->apply_condition("xiezi_poison",10);
        me->add("qi",-10);
        tell_object(me,"宝箱里发出数个"+RED"暗器,你中了毒!"NOR+"。\n"NOR);
      }  
      else if(random(200)>198)
      {
        me->apply_condition("chanchu_poison",10);
        me->add("qi",-10);
        tell_object(me,"宝箱里发出数个"+RED"暗器,你中了毒!"NOR+"。\n"NOR);
      }  
      else if(random(100)>98 && environment(me)->query("short")==BLU"山洞"NOR)
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你的经验增加了!!"NOR+"。\n"NOR);
	me->add("combat_exp", 1000);
      }  
      else if(random(100)>98 && environment(me)->query("short")==WHT"钟乳石洞"NOR)
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你的潜能增加了!!"NOR+"。\n"NOR);
	me->add("potential",500);        
      }  
      else if(random(100)>98 && environment(me)->query("short")==YEL"岩洞"NOR)
      {
        tell_object(me,"宝箱里发出一阵详和的"+YEL"金光,你的内力增加了!!"NOR+"。\n"NOR);
	me->add("max_neili",50);
      }  
      else if(random(100)>98 && environment(me)->query("short")==RED"熔岩洞"NOR)
      {
        tell_object(me,"宝箱里发出一阵详和的"+YEL"金光,你的经验,潜能内力都增加了!!"NOR+"。\n"NOR);
	me->add("combat_exp", 1000);
	me->add("potential",500);        
	me->add("max_neili",50);
      }  
      else if(random(100)>98 
      && !environment(this_object())->query("alrd"))
      {
if (  environment(me)->query("short")==RED"熔岩洞"NOR
      || environment(me)->query("short")==YEL"岩洞"NOR)
{
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗机会珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"zhu7");
        ob->move(me);
        environment(this_object())->set("alrd",1);
}
      }  
      else if(random(100)>98 && environment(me)->query("short")==BLU"山洞"NOR)
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗力量珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"zhu1");
        ob->move(me);
      }  
      else if(random(200)>198 && environment(me)->query("short")==BLU"山洞"NOR
      && !environment(this_object())->query("alrd"))
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗火灵珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"baowu/huozhu");
        ob->move(me);
environment(this_object())->set("alrd",1);
      }  
      else if(random(100)>98 && environment(me)->query("short")==WHT"钟乳石洞"NOR)
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗悟性珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"zhu2");
        ob->move(me);
      }  
      else if(random(200)>198 && environment(me)->query("short")==WHT"钟乳石洞"NOR
      && !environment(this_object())->query("alrd"))
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗雷灵珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"baowu/leizhu");
        ob->move(me);
environment(this_object())->set("alrd",1);
      }  

      else if(random(100)>98 && environment(me)->query("short")==YEL"岩洞"NOR)
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗根骨珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"zhu3");
        ob->move(me);
      }  
      else if(random(200)>198 && environment(me)->query("short")==YEL"岩洞"NOR
      && !environment(this_object())->query("alrd"))
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗土灵珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"baowu/tuzhu");
        ob->move(me);
environment(this_object())->set("alrd",1);
      }  

      else if(random(100)>98 && environment(me)->query("short")==RED"熔岩洞"NOR      )
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗身法珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"zhu4");
        ob->move(me);
      }  
      else if(random(200)>198 && environment(me)->query("short")==RED"熔岩洞"NOR
      && !environment(this_object())->query("alrd"))
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗风灵珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"baowu/fengzhu");
        ob->move(me);
environment(this_object())->set("alrd",1);
      }  

      else if(random(100)>98 && environment(me)->query("short")==RED"熔岩洞"NOR)
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗容貌珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"zhu6");
        ob->move(me);
      }  

      else if(random(100)>98 && environment(me)->query("short")==YEL"岩洞"NOR)
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗福缘珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"zhu5");
        ob->move(me);
      }  
      else if(random(200)>198 && environment(me)->query("short")==YEL"岩洞"NOR
      && !environment(this_object())->query("alrd"))
      {
        tell_object(me,"宝箱里发出一阵详和的"+HIY"金光,你获得一颗水灵珠!!"NOR+"。\n"NOR);
        ob=new(__DIR__"baowu/shuizhu");
        ob->move(me);
environment(this_object())->set("alrd",1);
      }  

      else if(random(100)>95)
      {
        ob=new("/clone/money/silver");
        ob->set_amount(random(150));
        ob->move(me);
        tell_object(me,"发现了一些"+HIY"白银"NOR+"。\n"NOR);
      }  
      else if(random(100)>95)
      {
        ob=new("/clone/money/silver");
        ob->set_amount(random(150));
        ob->move(me); 
        tell_object(me,"发现了一些"+HIY"白银"NOR+"。\n"NOR);
      }  
      else if(random(100)>95)
      {
        ob=new("/clone/money/silver");
        ob->set_amount(random(150));
        ob->move(me);
        tell_object(me,"发现了一些"+HIY"白银"NOR+"。\n"NOR);
      }  
      else if(random(100)>95)
      {
        ob=new("/clone/money/coin");
        ob->set_amount(random(1000));
        ob->move(me);
        tell_object(me,"发现了一些"+HIY"铜钱"NOR+"。\n"NOR);
      }  
      else if(random(100)>95)
      {
        ob=new("/clone/money/coin");
        ob->set_amount(random(1000));
        ob->move(me);
        tell_object(me,"发现了一些"+HIY"铜钱"NOR+"。\n"NOR);
      }  
      else
      {
       int rand;
       rand=random(sizeof(box_object));
           ob=new(__DIR__+box_object[rand]);
 if(ob)
{
        ob->move(me);
        ob->move(me);
        tell_object(me,"发现了"+HIY":"+ob->query("name")+"."NOR+"。\n"NOR);
}
else            tell_object(me,"结果什么也没有!"NOR+"。\n"NOR);
      }  
	destruct(this_object());         
        return 1;
}

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