📄 head.c
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// head.c -脑袋#include <ansi.h>inherit ITEM;int decayed;void create(){ set_name(RED"头颅"NOR, ({ "head"})); set_weight(300); set("unit", "颗"); set("value", 0); set("no_steal", 1); set("long",RED"一颗鲜血淋淋的首级,须发散乱,余血正缓缓渗出。\n"NOR); decayed = 0; if( clonep(this_object()) ) call_out("decay", 120, 1);}int is_corpse() { return decayed < 2; }int is_character() { return decayed < 1; }int is_container() { return 1; }string short() { return name() + "(" + capitalize(query("id")) + ")"; }void decay(int phase){ decayed = phase; switch(phase) { case 1: say( query("name") + "开始腐烂了,发出一股难闻的恶臭。\n" ); set_name("腐烂的头颅", ({ "head"}) ); set("long", "这颗头颅显然已经腐烂了一段时间了,一股恶臭夹杂血腥的味道。\n"); call_out("decay", 120, phase + 1); break; case 2: say( query("name") + "被风吹乾了,变成一颗骷髅头。\n" ); set_name("一颗白惨惨的骷髅头", ({ "head bone" }) ); set("long", "这颗骷髅头已经放躺在这里有些时候了。\n"); call_out("decay", 60, phase + 1); break; case 3: say( "一阵风吹过,把" + query("name") + "化成骨灰吹散了。\n" ); if( environment() ) { object *inv; int i; inv = all_inventory(this_object()); for(i=0; i<sizeof(inv); i++) inv[i]->move(environment()); } destruct(this_object()); break; }}
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