📄 book12.c
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// 火炎球卷轴
#include <ansi.h>
inherit ITEM;
object offensive_target(object me)
{
int sz;
object *enemy;
enemy = me->query_enemy();
if( !enemy || !arrayp(enemy) ) return 0;
sz = sizeof(enemy);
if( sz > 4 ) sz = 4;
if( sz > 0 ) return enemy[random(sz)];
else return 0;
}
void create()
{
set_name(HIR"火炎球卷轴"NOR, ({ "fball axes", "12axes" }) );
set_weight(500);
if( clonep() )
set_default_object(__FILE__);
else {
set("long", "这是一个魔法卷轴可以使用(spell id)上面的魔法。\n") ;
set("unit", "个");
set("value", 140000);
set("zhen", 3);
}
setup();
}
void init()
{
add_action("do_shot","spell");
}
int do_shot(string arg)
{
object me,ob,target;
int myskill , tgskill;
int mylev ,damage;
int damagic;
string msg;
object weapon;
me = this_player();
if (!id(arg))
return notify_fail("你无法使用这个卷轴!\n");
if( !arg ) return notify_fail("你想对谁使用火炎球卷轴?\n");
if( !target ) target = offensive_target(me);
if( !target || !target->is_character() || !me->is_fighting(target) )
return notify_fail("火炎球卷轴只能对战斗中的对手使用。\n");
if( !target->is_character() || target->is_corpse() )
return notify_fail("看清楚一点,那并不是活物。\n");
if( me->query("combat_exp")< 500000)
return notify_fail("你的经验太少用不了!\n");
if((int)me->query_skill("magic-fire",1))
damage = (int)me->query_skill("magic-fire", 1);
else damage = 200+random(500);
if (userp(me) && userp(target) && target->query("combat_exp",1) < me->query("combat_exp",1))
return notify_fail("魔法不是用来对付弱小玩家的!\n");
if(me->is_busy() )
return notify_fail("你正忙着哪。\n");
if( this_object()->query("zhen") < 1 ) {
message_vision(HIR"\n$N"HIR"上的魔法力量用完了! $N"HIR"消失了。\n"NOR,this_object(),target);
destruct(this_object());
return 1;
}
if( !objectp(ob = present("fball axes", me)) )
return notify_fail("你没有这种东西。\n");
message_vision(HIR"\n$N"HIR"突然发光 火炎球卷轴!! 一个火炎球打向$n。\n"NOR,this_object(),target);
this_object()->add("zhen", -1);
msg = RED"$N"RED"扬起了手,不知不觉中已对准了$n"RED",$n"RED"看到漫天火光,抽身后跃,\n"NOR;
if ( random(me->query("combat_exp"))>(int)target->query("combat_exp")/3)
{
//对火属性目标无作用
if ((int)target->query("magicgift")==1)
{
damagic=100+damage;
target->receive_damage("qi", damagic);
damagic=50+damage;
target->receive_wound("qi", damagic);
if (wizardp(me))
tell_object(me, "\n基本杀伤为"+damagic+"点。\n" NOR);
}
//对水属性目标强大
else if ((int)target->query("magicgift")==2)
{
damagic=500+damage*4;
target->receive_damage("qi", damagic);
damagic=500+damage*2;
target->receive_wound("qi", damagic);
if (wizardp(me))
tell_object(me, "\n基本杀伤为"+damagic+"点。\n" NOR);
}
else
{
damagic=250+damage;
target->receive_damage("qi", 250+damage*2);
target->receive_wound("qi", 250+damage);
if (wizardp(me))
tell_object(me, "\n基本杀伤为"+damagic+"点。\n" NOR);
}
msg += HIR"$n"HIR"根本没法躲避,一个巨大火球,端端正\n"NOR;
msg += HIR"正打在$n"HIR"的身上!$n"HIR"全身都烧了起来!!\n"NOR;
message_combatd(msg, me, target);
COMBAT_D->report_status(target);
} else
{
msg += HIY"可是$p"HIY"轻轻一笑,侧身右转.\n"NOR;
msg += HIY"火球在$p"HIY"身侧划过,毫发无伤。\n"NOR;
message_combatd(msg, me, target);
}
if (target->query("qi") < 1)target->set("qi",0);
if (target->query("eff_qi") < 1)target->set("eff_qi",0);
if (target->query("max_qi") < 1)target->set("max_qi",0);
if (target->query("jing") < 1)target->set("jing",0);
if (target->query("eff_jing") < 1)target->set("eff_jing",0);
if (target->query("max_jing") < 1)target->set("max_jing",0);
if (target->query("neili") < 1)target->set("neili",1);
if (target->query("max_neili") < 1)target->set("max_neili",0);
me->start_busy(2);
return 1;
}
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