📄 lubinh991035908.o
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// a skeleton for user rooms
inherit ROOM;
void create()
{
set("short", "新武当派山门");
set("long", @LONG
这里是新武当派的山门新武当派源自张三丰创建的武当派,吸收武当的所长,集天下其他门派的优势而创建的这里是新武当派的山门新武当派源自张三丰创建的武当派,吸收武当的所长,集天下其他门派的优势而创建的这里是新武当派的山门新武当派源自张三丰创建的武当派,吸收武当的所长,集天下其他门派的优势而创建的
LONG
);
set("exits", (["south" : "/p/guangchang.c",
]));
set("objects", ([
"/p/npc/weishi":2,
]) );
set("owner", "lubinh");
set("class", "新武当派 ");
set("valid_startroom",1);
// set("no_fight",1);
setup();
}
void init()
{
add_action("do_invite","invite");
//add_action("do_setowner","setowner");
}
int valid_enter(object me)
{
int flag;
// always let owner go in:
if((string)me->query("class") != (string)query("class")
&&(string)query("invite") != (string)me->query("id")
&&(string)me->query("id") != (string)query("owner"))
return 1;
}
int do_invite(string arg)
{
object me;
me= this_player();
if((string)me->query("id") != (string)query("owner"))
return 0;
set("invite",arg);
write("你邀请"+arg+"来你的房间。\n");
return 1;
}
/*int do_setowner(string arg)
{
string oldowner;
oldowner = (string)query("owner");
set("owner",arg);
write("你将房间的主人暂时设为"+arg+"。\n");
call_out("set_back",60, oldowner);
return 1;
}
int set_back(string oldowner)
{
set("owner", oldowner);
return 1;
}
*/
int valid_leave(object me, string dir)
{
object *inv,kicker;
int sizeinv,n,tt;
if ( me->query("family/family_name") != (string)query("class"))
{
write("这是别人的门派,你不能乱走。\n");
write("你被几个弟子打了出去。\n");
me->unconcious();
me->move("d/city/wumiao");
}
else {
inv=all_inventory(me);
sizeinv=sizeof(inv);
while (sizeinv--)
{
if (inv[sizeinv]->is_character())
return notify_fail("你想进去拐卖人口?\n");
}
return ::valid_leave(me, dir);
}
}
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