paimai.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 694 行 · 第 1/2 页
C
694 行
return 1;
}
if(!objectp(ob = present(str,me)))
{
tell_object(me,"你身上没有 "+HIG+str+NOR+" 这件物品。\n");
return 1;
}
if(member_array(ob->query("id"),ob_key)!= -1)
{
tell_object(me,"你晚了一步,这类物品已经有人拍卖了。\n");
return 1;
}
if( ob->query("equipped") ) {
tell_object(me,"这件物品装备着,不能参加拍卖。\n");
return 1;
}
if( !ob->query("value") ) {
tell_object(me,"这件物品不值什么钱。\n");
return 1;
}
if( ob->query("value")< 100 ) {
tell_object(me,"这件物品不值什么钱。\n");
return 1;
}
if (ob->query("food_supply")) {
tell_object(me,"剩菜剩饭不能参加拍卖。\n");
return 1;
}
if (ob->query("liquid/remaining")) {
tell_object(me,"剩菜剩饭不能参加拍卖。\n");
return 1;
}
if(ob->query("no_drop") || ob->query("no_sell") || ob->query("ownmake") || ob->query("money_id") || ob->is_character() )
{
tell_object(me,"这件物品不能参加拍卖。\n");
return 1;
}
if( num > 20000)
{
tell_object(me,"价格不能超过20000。\n");
return 1;
}
if( num < 10)
{
tell_object(me,"价格不能小于10。\n");
return 1;
}
if( unit!="gold")
{
tell_object(me,"单位必须是黄金。\n");
return 1;
}
if( ob->query("no_give")&& ob->query("no_get")&&!wizardp(me))
{
tell_object(me,"这件物品不能参加拍卖。\n");
return 1;
}
// 克扣拍卖手续费10%
guaranty = (int)(ob->query("value")/50);
if (guaranty < 10) guaranty = 10;
if(!player_pay(me, guaranty))
{
tell_object(me,"你全部的身家财产尚不足以交纳拍卖保证金!(如果使用银票,请事先兑换)\n");
return 1;
}
unit = lower_case(unit);
if(!(num = player_demand(num, unit, me))) return 1;
write("你所要拍卖的物品:"+ob->query("name")+", 底价:"+MONEY_D->price_str(num)+"\n\n");
write("请输入你对该物品的介绍(控制在50个字符内)\n直接按回车(enter)可以忽略此项。\n");
input_to("get_ob_desc", me, ob->query("id"), num);
return 1;
}
if(sscanf(arg,"%d add %d %s", index,num,unit) == 3)
{
object obj, ob_onwer;
mixed *v;
int ob_price;
if(me->query("age") < 18)
{
tell_object(me,"你还没有成年,能对自己的拍卖行为负责吗?\n");
return 1;
}
if(me->query("combat_exp") < 10000)
{
tell_object(me,"你虽已成年,但是涉世经验太少,无法对自己的拍卖行为负责。\n");
return 1;
}
if(me->is_busy())
{
tell_object(me,"你正忙着呢。\n");
return 1;
}
if(me->query_temp("discredit") && !me->query_temp("auctioning"))
{
if(me->query("mud_age") - me->query_temp("discredit") < 3600)
{
tell_object(me,"你由于在上次拍卖过程中信誉值降低,暂时无权参与。\n");
return 1;
}
else me->delete_temp("discredit");
}
if(index < 1 || index > sizeof(auction))
{
tell_object(me,"没有这个序号的物品!\n请用 auction -l 指令查询目前竞拍物品清单。\n");
return 1;
}
v = ob_value[index-1];
obj = v[0];
ob_price = v[1];
if(objectp(obj) && v[3] == me)
{
tell_object(me,"那是你自己的拍卖物品,想暗地托价不成?\n");
return 1;
}
coin = player_bank(me);
unit = lower_case(unit);
if(!(num = player_demand(num, unit, me))) return 1;
if(num < PRICE_DIFFERENCE)
{
tell_object(me,"竞拍规则:差价以1两白银为底线。\n");
return 1;
}
if(num + ob_price > coin)
{
tell_object(me,"你没有这么多钱可以偿付这个出价。\n");
return 1;
}
me->set_temp("discredit",me->query("mud_age"));
me->set_temp("auctioning",1);
me->start_busy(10);
v[1] = num + ob_price;
v[2] = me;
v[5] = me->query("id");
str = me->query("name")+"("+me->query("id")+")投标"+v[7]+",竞价:"+MONEY_D->price_str(v[1])+"!\n";
auction_chat(str);
return 1;
}
else return help();
}
void get_ob_desc(string desc, object me, string str, int num)
{
write("\n");
if (strlen(desc) > 60)
{
write("您对物品的介绍太长了,请注意言简意赅。\n");
input_to("get_ob_desc", me, str, num);
return ;
}
write("作为物主,您是否愿意在拍卖过程中透露自己姓名?(y/n)\n");
input_to("choise_secret", me, str, desc, num);
return;
}
void choise_secret(string yn, object me, string ob_id, string desc, int num)
{
mixed *values;
int guaranty, i;
string ob_name, onwer_id, str;
object ob;
if (yn[0] != 'y' && yn[0] != 'Y')
me->set_temp("auction/"+ob_id, "某人");
else
me->set_temp("auction/"+ob_id, me->query("name")+"("+me->query("id")+")");
if(!objectp(ob = present(ob_id, me)))
{
tell_object(me,"你身上已经没有这件东西了,不能参加拍卖。\n");
return;
}
if(sizeof(auction) && member_array(ob_id,keys(auction))!= -1)
{
tell_object(me,"你晚了一步,这类物品已经被人抢先拍卖了。\n");
return;
}
onwer_id = me->query_temp("auction/"+ob_id);
ob_name = ob->query("name")+"("+ob_id+")";
// 以下设置信任属性,判断违反拍卖规则的玩家
me->set_temp("discredit",me->query("mud_age"));
me->set_temp("auctioning",1);
me->start_busy(10);
values = ({ob, num, "", me , desc, "", onwer_id, ob_name, ob->long()});
auction[ob_id] = values;
str = onwer_id+"现在开始拍卖"+ob_name+","+"底价:"+MONEY_D->price_str(num)+"。\n";
auction_chat(str);
call_out("auction_state_check", 20, 0, 0, num,ob_id);
return;
}
int player_demand(int num, string unit, object me)
{
switch(unit)
{
case "coin":break;
case "silver":num*=100;break;
case "gold":num*=10000;break;
case "cash":
case "thousand-cash":
tell_object(me,"拍卖交易中不得使用银票,请先在钱庄兑换成硬通货。\n");
return 0;
default:
tell_object(me,"非法的货币单位!\nvalid unit: coin, silver, gold\n");
return 0;
}
if (num < 1000)
{
tell_object(me,"对不起,本行不支持无底价拍卖,10两银子是出价底线。\n");
return 0;
}
return num;
}
int player_bank(object ob)
{
object g_ob;
object c_ob;
object s_ob;
int total;
total = ob->query("balance");
g_ob = present("gold_money", ob);
c_ob = present("coin_money", ob);
s_ob = present("silver_money", ob);
if (g_ob) total += g_ob->query_amount() * 10000;
if (s_ob) total += s_ob->query_amount() * 100;
if (c_ob) total += c_ob->query_amount();
return total;
}
int player_pay(object who, int amount)
{
object g_ob, s_ob, c_ob;
int gc, sc, cc, left, total, more;
seteuid(getuid());
if (g_ob = present("gold_money", who))
gc = g_ob->query_amount();
else
gc = 0;
if (s_ob = present("silver_money", who))
sc = s_ob->query_amount();
else
sc = 0;
if (c_ob = present("coin_money", who))
cc = c_ob->query_amount();
else
cc = 0;
total = cc + sc * 100 + gc * 10000;
if ( total < amount )
{
if((amount-total) > who->query("balance"))
return 0;
if(objectp(c_ob)) destruct(c_ob);
if(objectp(s_ob)) destruct(s_ob);
if(objectp(g_ob)) destruct(g_ob);
who->add("balance",-(amount-total));
tell_object(who,"你身上的零钱不够,所需费用已直接从钱庄帐户上扣除。\n\n");
return 1;
}
else
{
left = total - amount;
gc = left / 10000;
left = left % 10000;
sc = left / 100;
cc = left % 100;
if (g_ob)
g_ob->set_amount(gc);
else sc += (gc * 100);
if (s_ob)
s_ob->set_amount(sc);
else if (sc) {
s_ob = new(SILVER_OB);
s_ob->set_amount(sc);
s_ob->move(who);
}
if (c_ob)
c_ob->set_amount(cc);
else if (cc) {
c_ob = new(COIN_OB);
c_ob->set_amount(cc);
c_ob->move(who);
}
return 1;
}
}
int help()
{
write(@HELP命令格式:
开启拍卖频道:auction
关闭拍卖频道:tune auction
查看目前处于竞拍状态的物品清单:paimai -l
查看目前处于竞拍状态的物品介绍:paimai -m
拍卖物品:paimai <物品ID> for <底价值> <货币单位>
竞拍物品:paimai <物品序列号> add <加价值> <货币单位>
说明文档:
1. 拍卖过程中银票无效,请先去钱庄兑换成硬通货,如黄金、白银、铜钱。
2. 当有人拍卖物品时,拍卖进程正式开始,此时玩家可以以至少1两白银(或100文铜钱)
的最低差价值参加竞拍,如果一段时间内无人投标,将进行喊价,如果三次喊价后仍然
无人出价,则拍卖终止。如果一直有人投标,到了规定时间,此次拍卖活动仍会被终止。
3. 拍卖活动终止后,最后出价者为胜,货款从买者手边及钱庄提取,物品直接转移到买者
身上,如果不堪负重则放在买者所在房间之中,如果房间也无法装下,物品作没收处理,
切记!物主所得款额直接转至其钱庄帐户。整个拍卖活动加收0%的手续费。倘若拍卖
过程中始终无人投标,拍卖过程宣布失败,手续费恕不退还物主。
4. 拍卖过程中,如果因为买卖双方的离开游戏或者物品离开了物主本人,导致拍卖进程中
断,当作违反拍卖规则处理,责任方信誉度会降低,惩罚是一小时内不得参加任何与拍
卖有关的活动。倘若拍卖物品三次喊价之后因为无人竞标而取消,卖家信誉度也会降低,
五分钟内不得再拍卖其他物品。
2001.8.
HELP
);
return 1;
}
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