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📄 1225look.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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                str += sprintf("%s看起来约%s多岁。\n", pro, chinese_number(obj->query("age") / 10 * 10));                str += sprintf("%s的武功看来", pro);		str +=gettof(me,obj);		str +=sprintf(",");		str +=sprintf("出手似乎");		str +=getdam(me,obj);		str +=sprintf("。\n");        }        if(age > 70 ) per = per/4;        if(age > 60 ) per = per/3;        if(age > 50 ) per = per/2;        if ((string) obj->query("gender") == "男性" || (string) obj->query("gender") == "无性")        {		     if(wizardp(obj))			str+=sprintf(HIY"%s全身散发着耀眼的金光,看来是万物之尊的神类。\n"NOR,pro);                      if (per >=40)                         str +=pro+ HIG"现在一派神人气度,仙风道骨,举止出尘。\n";                if (per <= 39 && (per > 38))                        str +=pro+ HIG"现在神清气爽,骨格清奇,宛若仙人。\n";                if (per <= 38 && (per > 37))                        str +=pro+ HIG"现在丰神俊朗,长身玉立,宛如玉树临风。\n"NOR;                if (per <= 37 && (per > 36))                        str +=pro+ HIG"现在飘逸出尘,潇洒绝伦。\n"NOR;                if (per <= 36 && (per > 35))                        str +=pro+ HIG"现在面如美玉,粉妆玉琢,俊美不凡。\n"NOR;                if (per <= 35 && (per > 34))                        str +=pro+ HIG"现在丰神如玉,目似朗星,令人过目难忘。\n"NOR;                if (per <= 34 && (per > 33))                        str +=pro+ HIY"现在粉面朱唇,身姿俊俏,举止风流无限。\n"NOR;                if (per <= 33 && (per > 32))                        str +=pro+ HIY"现在双目如星,眉梢传情,所见者无不为之心动。\n"NOR;                if (per <= 32 && (per > 31))                        str +=pro+ HIY"现在举动如行云游水,独蕴风情,吸引所有异性目光。\n"NOR;                if (per <= 31 && (per > 30))                        str +=pro+ HIY"现在双眼光华莹润,透出摄人心魄的光芒。\n"NOR;                if (per <= 30 && (per > 29))                        str +=pro+ HIY"生得英俊潇洒,风流倜傥。\n"NOR;                if (per <= 29 && (per > 28))                        str +=pro+ MAG"生得目似点漆,高大挺俊,令人心动。\n"NOR;                if (per <= 28 && (per > 27))                        str +=pro+ MAG"生得面若秋月,儒雅斯文,举止适度。\n"NOR;                if (per <= 27 && (per > 26))                        str +=pro+ MAG"生得剑眉星目,英姿勃勃,仪表不凡。\n"NOR;                if (per <= 26 && (per > 25))                        str +=pro+ MAG"生得满面浓髯,环眼豹鼻,威风凛凛,让人倾倒。\n"NOR;                if (per <= 25 && (per > 24))                        str +=pro+ MAG"生得眉如双剑,眼如明星,英挺出众。\n"NOR;                if (per <= 24 && (per > 23))                        str +=pro+ CYN"生得虎背熊腰,壮健有力,英姿勃发。\n"NOR;                if (per <= 23 && (per > 22))                        str +=pro+ CYN"生得肤色白皙,红唇墨发,斯文有礼。\n"NOR;                if (per <= 22 && (per > 21))                        str +=pro+ CYN"生得浓眉大眼,高大挺拔,气宇轩昂。\n"NOR;                if (per <= 21 && (per > 20))                        str +=pro+ CYN"生得鼻直口方,线条分明,显出刚毅性格。\n"NOR;                if (per <= 20 && (per > 19))                        str +=pro+ CYN"生得眉目清秀,端正大方,一表人才。\n"NOR;                if (per <= 19 && (per > 18))                        str +=pro+ YEL"生得腰圆背厚,面阔口方,骨格不凡。\n"NOR;                if (per <= 18 && (per > 17))                        str +=pro+ YEL"生得相貌平平,不会给人留下什么印相。\n"NOR;                if (per <= 17 && (per > 16))                        str +=pro+ YEL"生得膀大腰圆,满脸横肉,恶形恶相。\n"NOR;                if (per <= 16 && (per > 15))                        str +=pro+ YEL"生得獐头鼠须,让人一看就不生好感。\n"NOR;                if (per <= 15 && (per > 14))                        str +=pro+ YEL"生得面颊深陷,瘦如枯骨,让人要发恶梦。\n"NOR;                if (per <= 14 && (per > 13))                        str +=pro+ RED"生得肥头大耳,腹圆如鼓,手脚短粗,令人发笑。\n"NOR;                if (per <= 13 && (per > 12))                        str +=pro+ RED"生得贼眉鼠眼,身高三尺,宛若猴状。\n"NOR;                if (per <= 12 && (per > 11))                        str +=pro+ RED"生得面如桔皮,头肿如猪,让人不想再看第二眼。\n"NOR;                if (per <= 11 && (per > 10))                        str +=pro+ RED"生得呲牙咧嘴,黑如锅底,奇丑无比。\n"NOR;                if (per <= 10)                        str +=pro+ RED"生得眉歪眼斜,瘌头癣脚,不象人样。\n"NOR;        }        else        {            if ((string) obj->query("gender") == "女性")            {                if (per >=40)                         str +=pro+ HIW"现在宛如玉雕冰塑,似梦似幻,已不再是凡间人物\n"NOR;                if (per <= 39 && (per > 38))                        str +=pro+ HIG"现在美若天仙,不沾一丝烟尘。\n"NOR;                if (per <= 38 && (per > 37))                        str +=pro+ HIG"现在灿若明霞,宝润如玉,恍如神妃仙子。\n"NOR;                if (per <= 37 && (per > 36))                        str +=pro+ HIG"现在气质美如兰,才华馥比山,令人见之忘俗。\n"NOR;                if (per <= 36 && (per > 35))                        str +=pro+ HIG"现在丰润嫩白,婴桃小口,眉目含情,仿佛太真重临。\n"NOR;                if (per <= 35 && (per > 34))                        str +=pro+ HIG"现在鲜艳妩媚,袅娜风流,柔媚姣俏,粉光脂艳。\n"NOR;                if (per <= 34 && (per > 33))                        str +=pro+ HIY"现在鬓若刀裁,眉如墨画,面如桃瓣,目若秋波。\n"NOR;                if (per <= 33 && (per > 32))                        str +=pro+ HIY"现在凤眼柳眉,粉面含春,丹唇贝齿,转盼多情。\n"NOR;                if (per <= 32 && (per > 31))                        str +=pro+ HIY"现在眉目如画,肌肤胜雪,真可谓闭月羞花。\n"NOR;                if (per <= 31 && (per > 30))                        str +=pro+ HIY"现在娇若春花,媚如秋月,真的能沉鱼落雁。。\n"NOR;                if (per <= 30 && (per > 29))                        str +=pro+ HIY"生得闲静如姣花照水,行动似弱柳扶风,体态万千。\n"NOR;                if (per <= 29 && (per > 28))                        str +=pro+ MAG"生得娇小玲珑,宛如飞燕再世,楚楚动人。\n"NOR;                if (per <= 28 && (per > 27))                        str +=pro+ MAG"生得鸭蛋秀脸,俊眼修眉,黑发如瀑,风情万种。\n"NOR;                if (per <= 27 && (per > 26))                        str +=pro+ MAG"生得削肩细腰,身材苗条,娇媚动人,顾盼神飞。\n"NOR;                if (per <= 26 && (per > 25))                        str +=pro+ MAG"生得丰胸细腰,妖娆多姿,让人一看就心跳不已。\n";                if (per <= 25 && (per > 24))                        str +=pro+ MAG"生得粉嫩白至,如芍药笼烟,雾里看花。\n"NOR;                if (per <= 24 && (per > 23))                        str +=pro+ CYN"生得腮凝新荔,目若秋水,千娇百媚。\n"NOR;                if (per <= 23 && (per > 22))                        str +=pro+ CYN"生得鲜艳妍媚,肌肤莹透,引人遐思。\n"NOR;                if (per <= 22 && (per > 21))                        str +=pro+ CYN"生得巧笑嫣然,宛约可人。\n"NOR;                if (per <= 21 && (per > 20))                        str +=pro+ CYN"生得如梨花带露,清新秀丽。\n"NOR;                if (per <= 20 && (per > 19))                        str +=pro+ CYN"生得风姿楚楚,明丽动人。\n"NOR;                if (per <= 19 && (per > 18))                        str +=pro+ YEL"生得肌肤微丰,雅淡温宛,清新可人。\n"NOR;                if (per <= 18 && (per > 17))                        str +=pro+ YEL"生得虽不标致,倒也白净,有些动人之处。\n"NOR;                if (per <= 17 && (per > 16))                        str +=pro+ YEL"生得身材瘦小,肌肤无光,两眼无神。\n"NOR;                if (per <= 16 && (per > 15))                        str +=pro+ YEL"生得干黄枯瘦,脸色腊黄,毫无女人味。\n"NOR;                if (per <= 15 && (per > 14))                        str +=pro+ YEL"生得满脸疙瘩,皮色粗黑,丑陋不堪。\n"NOR;                if (per <= 14 && (per > 13))                        str +=pro+ RED"生得一嘴大暴牙,让人一看就没好感。\n"NOR;                if (per <= 13 && (per > 12))                        str +=pro+ RED"生得眼小如豆,眉毛稀疏,手如猴爪,不成人样。\n"NOR;                if (per <= 12 && (per > 11))                        str +=pro+ RED"生得八字眉,三角眼,鸡皮黄发,让人一见就想吐。\n"NOR;                if (per <= 11 && (per > 10))                        str +=pro+ RED"生得歪鼻斜眼,脸色灰败,直如鬼怪一般。\n"NOR;	         if (per <=10)                         str +=pro+ RED"生得丑如无盐,状如夜叉,女人长成这样真是人生悲剧。\n"NOR;            }            else            {                if (living(obj))		{                if (!obj->query_temp("owner"))                   str += pro+"是一只未被驯服的畜生,眼光里满是戒心和敌意。\n";                else                   str += pro+"是一只被"+obj->query_temp("ownername")+"驯服的畜生,一副很温驯的样子。\n";		}            }        }        wearornot = 0;        inv = all_inventory(obj);        for(equip=0; equip<sizeof(inv); equip++)        {                if( inv[equip]->query("equipped") ) wearornot = 1;        }        //check about wife and husband        if((obj->parse_command_id_list())[0]==me->query("couple/couple_id") )        {              if( (string)me->query("gender")=="女性" )              {                    str += sprintf("%s是你的丈夫。\n", pro);              }              else{                    str += sprintf("%s是你的妻子。\n", pro);              }        }        if (me->query("jiebai"))        if (strsrch(me->query("jiebai"), obj->query("id")+">") >= 0)        {              if( obj->query("gender")=="女性" )              {                    if (obj->query("mud_age") > me->query("mud_age"))                        str += sprintf("%s是你的义姐。\n", pro);                    else                        str += sprintf("%s是你的结义妹子。\n", pro);              }              else{                    if (obj->query("mud_age") > me->query("mud_age"))                        str += sprintf("%s是你的结义兄长。\n", pro);                    else                        str += sprintf("%s是你的义弟。\n", pro);              }        }        if((wearornot == 0 ) && userp(obj) && !wizardp(obj) )            str += pro+"身上居然什么都没穿耶!\n";        // If we both has family, check if we have any relations.        if( obj!=me        &&      mapp(fam = obj->query("family"))        &&      mapp(my_fam = me->query("family"))        &&      fam["family_name"] == my_fam["family_name"] ) {                if( fam["generation"]==my_fam["generation"] ) {                        if( (string)obj->query("gender") == "男性" ||                                (string)obj->query("gender") == "无性")                                str += sprintf( pro + "是你的%s%s。\n",                                        my_fam["master_id"] == fam["master_id"]? "": "同门",                                        my_fam["enter_time"] > fam["enter_time"] ? "师兄": "师弟");                        else                                str += sprintf( pro + "是你的%s%s。\n",                                        my_fam["master_id"] == fam["master_id"]? "": "同门",                                        my_fam["enter_time"] > fam["enter_time"] ? "师姐": "师妹");                } else if( fam["generation"] < my_fam["generation"] ) {                        if( my_fam["master_id"] == obj->query("id") )                                str += pro + "是你的师父。\n";                        else if( my_fam["generation"] - fam["generation"] > 1 )                                str += pro + "是你的同门长辈。\n";                        else if( fam["enter_time"] < my_fam["enter_time"] )                                str += pro + "是你的师伯。\n";                        else                                str += pro + "是你的师叔。\n";                } else {                        if( fam["generation"] - my_fam["generation"] > 1 )                                str += pro + "是你的同门晚辈。\n";                        else if( fam["master_id"] == me->query("id") )                                str += pro + "是你的弟子。\n";                        else                                str += pro + "是你的师侄。\n";                }        }        if( obj->query("max_qi") )                str += pro + COMBAT_D->eff_status_msg((int)obj->query("eff_qi")* 100 / (int)obj->query("max_qi")) + "\n";	if(obj->is_corpse() && obj->query("kantou") == 1) str += sprintf("%s连头都被割走了。\n", pro);        inv = all_inventory(obj);        if( sizeof(inv) ) {                inv = map_array(inv, "inventory_look", this_object(), obj->is_corpse()? 0 : 1 );                inv -= ({ 0 });                if( sizeof(inv) )                        str += sprintf( obj->is_corpse() ? "%s的遗物有:\n%s\n": "%s身上带著:\n%s\n",                                pro, implode(inv, "\n") );        }        message("vision", str, me);// Modified by Hop/*        if( obj!=me        &&      living(obj)        &&      random((int)obj->query("shen")) < 0 - (int)me->query("int") * 10 ) {                write( obj->name() + "突然转过头来瞪你一眼。\n");                COMBAT_D->auto_fight(obj, me, "berserk");        }*/        if( obj!=me && living(obj)        && (((me_shen < 0) && (obj_shen > 0)) || ((me_shen > 0) && (obj_shen < 0)))        && (((me_shen - obj_shen) > ((int)obj->query("neili") * 20))        || ((obj_shen - me_shen) > ((int)obj->query("neili") * 20))))        {                write( obj->name() + "突然转过头来瞪你一眼。\n");                if(obj->query("age") > 15 && me->query("age") > 15)                   if(!wizardp(obj) && !wizardp(me))                        COMBAT_D->auto_fight(obj, me, "berserk");        }        return 1;}string inventory_look(object obj, int flag){        string str;        str = obj->short();        if( obj->query("equipped") )                str = HIC "  □" NOR + str;        else if( !flag )                str = "    " + str;        else                return 0;        return str;}int look_room_item(object me, string arg){        object env;        mapping item, exits;        if( !objectp(env = environment(me)) )                return notify_fail("这里只有灰蒙蒙地一片,什么也没有。\n");        if( mapp(item = env->query("item_desc")) && !undefinedp(item[arg]) ) {                if( stringp(item[arg]) )                        write(item[arg]);                else if( functionp(item[arg]) )                        write((string)(*item[arg])(me));                return 1;        }        if( mapp(exits = env->query("exits")) && !undefinedp(exits[arg]) ) {                if( objectp(env = find_object(exits[arg])) )                        look_room(me, env);                else {                        call_other(exits[arg], "???");                        look_room(me, find_object(exits[arg]));                }                return 1;        }        return notify_fail("你要看什么?\n");}string tough_level(int power){	int lvl;	int rawlvl;	int grade = 1;	if(power<0) power=0;	rawlvl = (int) pow( (float) 1.0 * power, 0.3);	lvl = to_int(rawlvl/grade);                        if( lvl >= sizeof(tough_level_desc) )                                lvl = sizeof(tough_level_desc)-1;                        return tough_level_desc[((int)lvl)];}string getdam(object me, object obj){	int level;	level = obj->query_temp("apply/damage") + obj->query("jiali");	level = level / 30;                        if( level >= sizeof(heavy_level_desc) )                                level = sizeof(heavy_level_desc)-1;                        return heavy_level_desc[((int)level)];}int help (object me){        write(@HELP指令格式: look [<物品>|<生物>|<方向>]这个指令让你查看你所在的环境、某件物品、生物、或是方向。HELP);        return 1;}

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