fill.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 60 行
C
60 行
// fill.c
// by snowman@SJ 02/04/1999.
#include <ansi.h>
inherit F_CLEAN_UP;
int main(object me, string arg)
{
object obj;
if (me->is_busy() || me->is_fighting()) return notify_fail("你正忙着呢。\n");
if( !arg )
return notify_fail("你想往哪里放水?\n");
if(!objectp(obj = present(arg, me)) )
return notify_fail("你身上没有这样东西。\n");
if (!environment(me)) return notify_fail("目前有问题。\n");
if (!me) return notify_fail("你断线了。\n");
if(!obj->query("max_liquid"))
return notify_fail(obj->name()+"这东西可装不了水。\n");
if(!environment(me)->query("resource/water"))
return notify_fail("这里没有地方可以装水。\n");
if( obj->query("liquid/remaining") )
message_vision("$N将$n里剩下的" + obj->query("liquid/name") + "倒掉。\n", me, obj);
if((string)environment(me)->query("resource/fill_msg"))
message_vision(environment(me)->query("resource/fill_msg"), me, obj);
else message_vision("$N将$n装满。\n", me, obj);
obj->set("liquid/type", (string)environment(me)->query("resource/water_type")?environment(me)->query("resource/water_type"):"water");
obj->set("liquid/name", (string)environment(me)->query("resource/water_name")?environment(me)->query("resource/water_name"):"清水");
obj->set("liquid/remaining", obj->query("max_liquid"));
obj->set("liquid/drink_func", 0);
obj->set("liquid/drunk_apply", (int)environment(me)->query("resource/water_apply")?environment(me)->query("resource/water_apply"):20);
me->start_busy(1);
return 1;
}
int help(object me)
{
write(@HELP
指令格式 : fill <物品名称>
这个指令可以让你将空的容器装满水。
HELP
);
return 1;
}
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