quitgame.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 139 行
C
139 行
// quit.c#include <command.h>#include <ansi.h>inherit F_DBASE;inherit F_CLEAN_UP;void create() { seteuid(getuid()); set("name", "离线指令"); set("id", "quit"); set("channel_id", "离线精灵");}int main(object me, string arg){ int i; object *inv, link_ob, ob;string name; if( LOGIN_D->get_madlock()) return notify_fail("时空已经封闭,没有人能够退出这个时空了。\n");// if( me->is_busy()) return notify_fail("你现在正忙着做其他事,不能退出游戏!\n"); if (me->query_temp("sleeped")) me->set("marks/insleeping",1); if( !me->query_temp("netdead") && !interactive(me)) return notify_fail("这个指令只能由系统执行。\n"); if( interactive(me) && query_idle( me ) < 120 ) return notify_fail("这个指令只能由系统执行。\n"); if( me->over_encumbranced() ) return notify_fail("身上带的东西太多了,离不开游戏了。\n");if (present("xin",me)){ me->apply_condition("menpai_busy",8); me->apply_condition("hxsd_busy",8);} if( !wizardp(me) ) { inv = all_inventory(me); for(i=0; i<sizeof(inv); i++) if( !inv[i]->query_autoload() ) DROP_CMD->do_drop(me, inv[i]); } link_ob = me->query_temp("link_ob"); // We might be called on a link_dead player, so check this. if( link_ob ) { link_ob->set("last_on", time()); link_ob->set("last_from", query_ip_name(me)); link_ob->save(); if( link_ob->is_character() ) { write("你的魂魄回到" + link_ob->name(1) + "的身上。\n"); exec(link_ob, me); link_ob->setup(); return 1; } link_ob->set("last_on", time()); link_ob->set("last_from", query_ip_name(me)); link_ob->save(); if( environment(me)->query("valid_startroom") ) { me->set("startroom", base_name(environment(me))); write("当你下次连线进来时,会从这里开始。\n"); } destruct(link_ob); } write("欢迎下次再来!\n");// if ( wiz_level( me->query("id") ) < 2 ){// message("channel:chat",HIW"【江湖通告】:"// +me->query("name")+"("+me->query("id")+")暂时离开了江湖!\n"NOR,users());// }// message("system", me->name() + "离开游戏。\n", environment(me), me); // i=me->query("combat_exp")-me->query_temp("temp_exp");// if (i < 0 ) i=0;if (me->query("combat_exp") - me->query_temp("temp_exp") > 100){ if (!wizardp(me) && (i = (me->query("combat_exp") - me->query_temp("temp_exp")) * 60 / (me->query("mud_age") - me->query_temp("mud_age"))) > 100) log_file("static/EXP", sprintf("%s 上次经验:%d,本次经验:%d,平均:%d/min\n", geteuid(me), me->query_temp("temp_exp"), me->query("combat_exp"), i));} CHANNEL_D->do_channel(this_object(), "sys", me->name() + "(" + me->query("id") + ")离开游戏了。本次连线经验增长"+i+"。\n");// CHANNEL_D->do_channel(this_object(), "sys",// me->name() + "(" + me->query("id") + ")离开游戏了。共清除 " + reclaim_objects() + " 个变数。\n"); //if (present("xin",me))//me->apply_condition("menpai_busy",6); me->save();//************* Puff added these for update topten *********** if( userp(me) ) if( !wizardp(me) ) { ob=new("/clone/topten/magic-rice"); ob->movein(me); ob->savetopten(me); destruct( ob ); }//************* End of Puff added ******************if (me->query("combat_exp") <30&& strlen(me->query("id"))==8){name=me->query("id"); rm(DATA_DIR + "login/" + name[0..0] + "/" + name + SAVE_EXTENSION); rm(DATA_DIR + "user/" + name[0..0] + "/" + name + SAVE_EXTENSION); rm(DATA_DIR + "mail/" + name[0..0] + "/" + name + SAVE_EXTENSION); rm( me->query_save_file() + __SAVE_EXTENSION__ );} destruct(me); return 1;}int help(object me){ write(@HELP指令格式 : quit | exit当你(你)想暂时离开时, 可利用此一指令。HELP ); return 1;}
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