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📄 quit.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
💻 C
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// quit.c#include <ansi.h>#include <command.h>inherit F_DBASE;void do_quit(object, object);void create() {	seteuid(getuid());	set("channel_id", "离线指令");}int main(object me, string arg){	object link_ob;	int flag = 0,i;	object *inv;	if (me->query_temp("quit"))		return notify_fail("正在退出过程中,请稍候。\n");if (present("xin",me)){                   me->apply_condition("menpai_busy",8);                   me->apply_condition("hxsd_busy",8);}	link_ob = me->query_temp("link_ob");		inv = all_inventory(me);if (inv){		for(i=0; i<sizeof(inv); i++)			if( userp(inv[i]) )                        return notify_fail("你身上正背着玩家呢,先把他放下吧!\n");}//				DROP_CMD->do_drop(me, inv[i]);	// We might be called on a link_dead player, so check this.	if( link_ob ) {		link_ob->set("last_on", time());		link_ob->set("last_from", query_ip_name(me));		link_ob->save();		// Are we possessing in others body ?		if( link_ob->is_character() ) {			write("你的魂魄回到" + link_ob->name(1) + "的身上。\n");			exec(link_ob, me);			link_ob->setup();			return 1;		}	}	if( LOGIN_D->get_madlock()) 		return notify_fail("时空已经封闭,没有人能够退出这个时空了。\n");	if( me->is_busy()) return notify_fail("你现在正忙着做其他事,不能退出游戏!\n");	if (me->query_temp("sleeped")) me->set("marks/insleeping",1);	if( me->over_encumbranced() )		return notify_fail("身上带的东西太多了,离不开游戏了。\n");	if (interactive(me) && query_idle(me) < 10) {		if( me->is_busy()) return notify_fail("你现在正忙着做其他事,不能退出游戏!\n");		if( me->is_fighting()) return notify_fail("你现在正在战斗,不能退出游戏!\n");	} else flag = 1;//	if (!environment(me)->query("no_save") && !me->is_ghost()) me->set("startroom", base_name(environment(me)));//if (present("xin",me))//me->apply_condition("menpai_busy",6);	me->set_temp("quit", 1);//        me->set_temp("no_kill", 1);        me->set_temp("disable_inputs",1);	CHANNEL_D->do_channel(this_object(), "sys", NOR + me->short() + HIR " 准备离开游戏了。");//	if (!flag && !wizardp(me) && !environment(me)->query("valid_startroom")) {	if (!flag && !wizardp(me)) {		write("正在退出游戏 ,档案保存中......\n");		call_out("do_quit", 8, me, link_ob);	} else do_quit(me, link_ob);	return 1;}void do_quit(object me, object link_ob){	int i;	object *inv;	if (!me) return;	if( !wizardp(me) ) {		inv = all_inventory(me);		for(i=0; i<sizeof(inv); i++)			if( !inv[i]->query_autoload() )				DROP_CMD->do_drop(me, inv[i]);	}	write("欢迎下次再来!\n");	message("system", me->name() + "离开游戏。\n", environment(me), me);//	i=me->query("combat_exp")-me->query_temp("temp_exp");//	if (i < 0 ) i=0;if (me->query("combat_exp") - me->query_temp("temp_exp") > 100){	if (!wizardp(me)	&& (i = (me->query("combat_exp") - me->query_temp("temp_exp")) * 60		/ (me->query("mud_age") - me->query_temp("mud_age"))) > 100)if (i > 300)		log_file("static/EXP",			sprintf("%s 上次经验:%d,本次经验:%d,平均:%d/min\n",				geteuid(me), me->query_temp("temp_exp"),				me->query("combat_exp"), i));}	CHANNEL_D->do_channel(this_object(), "sys", NOR + me->short(1) + HIR " 离开游戏了。");	if (link_ob) {		link_ob->set("last_on", time());		link_ob->set("last_from", query_ip_name(me));		link_ob->save();		destruct(link_ob);	}	if (me->query("mud_age") == me->query_temp("mud_age"))		me->add("mud_age", 1);	CHANNEL_D->do_channel(this_object(), "sys",		me->name() + "(" + me->query("id") + ")离开游戏了。本次连线经验增长"+i+"。\n");	me->set_temp("quit", 0);//        me->set_temp("no_kill", 0);        me->set_temp("disable_inputs",0);	me->save();	destruct(me);}int help(object me){	write(@HELP指令格式 : quit当你想暂时离开时, 可利用此一指令。HELP    );    return 1;}

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