call.c
来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· C语言 代码 · 共 72 行
C
72 行
// call.c
inherit F_CLEAN_UP;
int main(object me, string arg)
{
string objname, func, param, euid;
object obj;
mixed *args, result;
int i;
if( arg ) {
if( sscanf(arg, "-%s %s", euid, arg)==2 ) {
if( (string)SECURITY_D->get_status(me) != "(admin)" )
return notify_fail("你不能设定自己的 euid。\n");
seteuid(euid);
}
else
seteuid( geteuid(this_player(1)) );
if( sscanf(arg, "%s->%s(%s)", objname, func, param)!=3 )
return notify_fail("指令格式:call <物件>-><函数>( <参数>, ... )\n");
} else
return notify_fail("指令格式:call <物件>-><函数>( <参数>, ... )\n");
obj = present(objname, environment(me));
if(!obj) obj = present(objname, me);
if(!obj) obj = find_player(objname);
if(!obj || !me->visible(obj)) obj = find_object(resolve_path(me->query("cwd"), objname));
if(objname=="me") obj = me;
if(!obj) return notify_fail("找不到指定的物件。\n");
if( userp(obj) ){
// if( obj != me ) log_file("static/CALL_PLAYER",
log_file("cmds/call",
sprintf("%s(%s) call %s(%s)->%s(%s) on %s\n",
me->name(1), geteuid(me), obj->name(1), geteuid(obj), func, param,
ctime(time()) ) );
} else if( !master()->valid_write( base_name(obj), me, "set" ) )
return notify_fail("你没有直接呼叫这个物件的函数的权力。\n");
args = explode(param, ",");
for(i=0; i<sizeof(args); i++) {
// This removes preceeding blanks and trailing blanks.
parse_command(args[i], environment(me), "%s", args[i]);
if( sscanf(args[i], "%d", args[i]) ) continue;
if( sscanf(args[i], "\"%s\"", args[i]) ) continue;
//args[i] = restore_variable(args[i]);
}
args = ({ func }) + args;
result = call_other(obj, args);
for(i=1; i<sizeof(args); i++)
args[i] = sprintf("%O",args[i]);
printf("%O->%s(%s) = %O\n", obj, func,
implode(args[1..sizeof(args)-1], ", "), result);
return 1;
}
int help(object me)
{
write(@HELP
指令格式 : call <物件>-><函数>(<参数>, ...... )
呼叫<物件>里的<函数>并传入相关<参数>.
HELP
);
return 1;
}
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