exec

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· 代码 · 共 30 行

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     eeeexxxxeeeecccc((((3333))))                MMMMuuuuddddOOOOSSSS ((((5555 SSSSeeeepppp 1111999999994444))))                 eeeexxxxeeeecccc((((3333))))     NNNNAAAAMMMMEEEE          exec() - switches a player (interactive) connection from one          object to another     SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS          int exec( object to, object from );     DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN          This efunction allows the interactive link to a given object          to be migrated to another object.  That is, after a          successful exec(to, from) call, interactive(to) will return          1 and interactive(from) will return 0.  The player that was          controlling 'from' will begin controlling 'to' following the          exec() call.  Note that this is a powerful function and its          use must be restricted if you wish to attempt to have a          secure mud.  The proper way to restrict the use of exec() is          to make a simul_efun of the same name and then use          valid_override(4) to restrict the use of a simul_efun          override (i.e. efun::exec()).  The exec() function returns 1          if the switch is successful (and 0 otherwise).     SSSSEEEEEEEE AAAALLLLSSSSOOOO          interactive(3), valid_override(4)     Page 1                                          (printed 3/16/95)

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