📄 exec
字号:
eeeexxxxeeeecccc((((3333)))) MMMMuuuuddddOOOOSSSS ((((5555 SSSSeeeepppp 1111999999994444)))) eeeexxxxeeeecccc((((3333)))) NNNNAAAAMMMMEEEE exec() - switches a player (interactive) connection from one object to another SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS int exec( object to, object from ); DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN This efunction allows the interactive link to a given object to be migrated to another object. That is, after a successful exec(to, from) call, interactive(to) will return 1 and interactive(from) will return 0. The player that was controlling 'from' will begin controlling 'to' following the exec() call. Note that this is a powerful function and its use must be restricted if you wish to attempt to have a secure mud. The proper way to restrict the use of exec() is to make a simul_efun of the same name and then use valid_override(4) to restrict the use of a simul_efun override (i.e. efun::exec()). The exec() function returns 1 if the switch is successful (and 0 otherwise). SSSSEEEEEEEE AAAALLLLSSSSOOOO interactive(3), valid_override(4) Page 1 (printed 3/16/95)
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -