file_name

来自「C实现的MUD,对大家基本入门网络游戏很有帮助!」· 代码 · 共 23 行

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     ffffiiiilllleeee____nnnnaaaammmmeeee((((3333))))           MMMMuuuuddddOOOOSSSS ((((5555 SSSSeeeepppp 1111999999994444))))            ffffiiiilllleeee____nnnnaaaammmmeeee((((3333))))     NNNNAAAAMMMMEEEE          file_name() - get the file name of an object     SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS          string file_name( object ob );     DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN          file_name() returns the name of the file from which <ob> was          loaded.  If the object is a cloned object, then file_name()          will not be an actual file on disk, but will be the name of          the file from which the object was originally cloned,          appended with an octothorpe (#) and the object instance          number.  Object instance numbers start at 0 when the game is          booted, and increase by one for each object cloned, hence          the number is unique for each cloned object.  <ob> defaults          to this_object() if not specified.     Page 1                                          (printed 3/16/95)

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