📄 add_action
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aaaadddddddd____aaaaccccttttiiiioooonnnn((((3333)))) MMMMuuuuddddOOOOSSSS ((((5555 SSSSeeeepppp 1111999999994444)))) aaaadddddddd____aaaaccccttttiiiioooonnnn((((3333)))) NNNNAAAAMMMMEEEE add_action() - bind a command verb to a local function SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS void add_action( string | function fun, string | string * cmd, int flag ); DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN Set up a local function <fun> to be called when user input matches the command <cmd>. Functions called by a player command will get the arguments as a string. It must then return 0 if it was the wrong command, otherwise 1. If the second argument is an array, then all the commands in the array will call the second function. It is possible to find out which command called the function with query_verb(). If it was the wrong command, the parser will continue searching for another command, until one returns true or give error message to player. Usually add_action() is called only from an init() routine. The object that defines commands must be present to the player, either being the player, being carried by the player, being the room around the player, or being an object in the same room as the player. If argument <flag> is 1, then only the leading characters of the command has to match the verb <cmd> and the entire verb is returned by query_verb(). If argument <flag> is 2, then again, only the leading characters must match, but query_verb() will only return the characters following <cmd>. SSSSEEEEEEEE AAAALLLLSSSSOOOO query_verb(3), remove_action(3), init(4) Page 1 (printed 3/16/95)
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