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📄 add_action

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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     aaaadddddddd____aaaaccccttttiiiioooonnnn((((3333))))          MMMMuuuuddddOOOOSSSS ((((5555 SSSSeeeepppp 1111999999994444))))           aaaadddddddd____aaaaccccttttiiiioooonnnn((((3333))))     NNNNAAAAMMMMEEEE          add_action() - bind a command verb to a local function     SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS          void add_action( string | function fun, string | string *          cmd, int flag );     DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN          Set up a local function <fun> to be called when user input          matches the command <cmd>. Functions called by a player          command will get the arguments as a string. It must then          return 0 if it was the wrong command, otherwise 1.          If the second argument is an array, then all the commands in          the array will call the second function.  It is possible to          find out which command called the function with          query_verb().          If it was the wrong command, the parser will continue          searching for another command, until one returns true or          give error message to player.          Usually add_action() is called only from an init() routine.          The object that defines commands must be present to the          player, either being the player, being carried by the          player, being the room around the player, or being an object          in the same room as the player.          If argument <flag> is 1, then only the leading characters of          the command has to match the verb <cmd> and the entire verb          is returned by query_verb().  If argument <flag> is 2, then          again, only the leading characters must match, but          query_verb() will only return the characters following          <cmd>.     SSSSEEEEEEEE AAAALLLLSSSSOOOO          query_verb(3), remove_action(3), init(4)     Page 1                                          (printed 3/16/95)

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