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📄 xingyi-zhang.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// xingyi-zhng 斗转星移掌#include <ansi.h>inherit SKILL;mapping *action = ({([      "action" : "$N使一招「幻形变影」,双手划了个半圈,按向$n的$l",        "force" : 260,        "dodge" : 5,        "parry" : 5,        "damage" : 180,        "lvl" : 0,        "skill_name" : "幻形变影",        "damage_type" : "瘀伤"]),([      "action" : "$N左手虚按,右手使一招「星星点点」,向$n的$l推去",        "force" : 350,        "dodge" : 10,        "damage" : 180,        "lvl" : 40,        "skill_name" : "星星点点",        "damage_type" : "瘀伤"]),([      "action" : "$N双手握拳,向前向后划弧,一招「漫天星斗」打向$n的$l",        "force" : 400,        "dodge" : 15,        "parry" : 5,        "damage" : 180,        "lvl" : 80,        "skill_name" : "漫天星斗",        "damage_type" : "瘀伤"]),([      "action" : "$N左手虚划,右手一记「五斗星辰」击向$n的腰部",        "force" : 450,        "dodge" : 20,        "parry" : 0,        "damage" : 180,        "lvl" : 100,        "skill_name" : "五斗星辰",        "damage_type" : "瘀伤"]),([      "action" : "$N施出「北斗七星」,右手击向$n的$l,左手攻向$n的裆部",        "force" : 480,        "dodge" : 20,        "lvl" : 110,        "damage" : 180,        "skill_name" : "北斗七星",        "damage_type" : "瘀伤"]),                                                   ([      "action" : "$N跃起在半空,双掌卷起数道罡风,一式「追星赶月」迅捷无比地劈向$n",        "force" : 500,        "dodge" : 35,        "damage" : 180,        "parry" : -10,        "lvl" : 150,        "skill_name" : "追星赶月",        "damage_type" : "瘀伤"]),});int valid_enable(string usage) { return usage=="strike" || usage=="parry"; }/*int valid_combine(string combo,object me) {          object me;         me = this_player();       if ((me->query("family/family_name") == "姑苏慕容") && (me->query("family/generation") == 2))     return combo=="canhe-zhi"; }*/int valid_combine(string combo)  {         object me = this_player();         mapping myfam = (mapping)me->query("family");if ( myfam["master_name"] == "慕容博")                 return combo=="canhe-zhi";}int valid_learn(object me){        if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))                return notify_fail("练斗转星移掌必须空手。\n");        if ((int)me->query_skill("shenyuan-gong", 1) < 15)                return notify_fail("你的神元功火候不够,无法学斗转星移掌。\n");        if ((int)me->query("max_neili") < 50)                return notify_fail("你的内力太弱,无法练斗转星移掌。\n");        return 1;}mapping query_action(object me, object weapon){        int i, level;        string msg;        level   = (int) me->query_skill("xingyi-zhang",1);                if (me->query_skill("xingyi-zhang",1) > 200             && me->query_skill("parry",1) > 80             && random(10) >7){                switch(random(4)){                        case 3: msg = HIR"$N双掌收在胸前,移形换步闪电般将「"HIW"气旋"HIR"」击向$n的檀中穴"NOR; break;                        case 2: msg = HIG"紧接着$N抽出左掌,身形一矮,由下而上猛袭向$n的小腹"NOR; break;                        case 1: msg = HIR"只见$N右掌随后而至,凌空一跃,犹如晴空霹雳拍向$n的头部"NOR; break;                        case 0: msg = HIY"$N在空中一个回转,携「"HIR"日月之光"HIY"」, 双掌按向$n的丹田"NOR; break;                                      }                    return([                              "action": msg,                                "force" : 600+random(150),                        "dodge" : 20,                        "damage" : 600+random(150),                        "damage_type" : me->query_temp("mr_riyue")?"内伤":"瘀伤",                ]);        }                    for(i = sizeof(action); i > 0; i--)                if(level > action[i-1]["lvl"])                        return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){        if ((int)me->query("jing") < 30)                return notify_fail("你的体力太低了。\n");        if ((int)me->query("neili") < 10)                return notify_fail("你的内力不够练斗转星移掌。\n");        me->receive_damage("jing", 25);        me->add("neili", -5);        return 1;}string perform_action_file(string action){        return __DIR__"xingyi-zhang/" + action;}

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