📄 xingyi-zhang.c
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// xingyi-zhng 斗转星移掌#include <ansi.h>inherit SKILL;mapping *action = ({([ "action" : "$N使一招「幻形变影」,双手划了个半圈,按向$n的$l", "force" : 260, "dodge" : 5, "parry" : 5, "damage" : 180, "lvl" : 0, "skill_name" : "幻形变影", "damage_type" : "瘀伤"]),([ "action" : "$N左手虚按,右手使一招「星星点点」,向$n的$l推去", "force" : 350, "dodge" : 10, "damage" : 180, "lvl" : 40, "skill_name" : "星星点点", "damage_type" : "瘀伤"]),([ "action" : "$N双手握拳,向前向后划弧,一招「漫天星斗」打向$n的$l", "force" : 400, "dodge" : 15, "parry" : 5, "damage" : 180, "lvl" : 80, "skill_name" : "漫天星斗", "damage_type" : "瘀伤"]),([ "action" : "$N左手虚划,右手一记「五斗星辰」击向$n的腰部", "force" : 450, "dodge" : 20, "parry" : 0, "damage" : 180, "lvl" : 100, "skill_name" : "五斗星辰", "damage_type" : "瘀伤"]),([ "action" : "$N施出「北斗七星」,右手击向$n的$l,左手攻向$n的裆部", "force" : 480, "dodge" : 20, "lvl" : 110, "damage" : 180, "skill_name" : "北斗七星", "damage_type" : "瘀伤"]), ([ "action" : "$N跃起在半空,双掌卷起数道罡风,一式「追星赶月」迅捷无比地劈向$n", "force" : 500, "dodge" : 35, "damage" : 180, "parry" : -10, "lvl" : 150, "skill_name" : "追星赶月", "damage_type" : "瘀伤"]),});int valid_enable(string usage) { return usage=="strike" || usage=="parry"; }/*int valid_combine(string combo,object me) { object me; me = this_player(); if ((me->query("family/family_name") == "姑苏慕容") && (me->query("family/generation") == 2)) return combo=="canhe-zhi"; }*/int valid_combine(string combo) { object me = this_player(); mapping myfam = (mapping)me->query("family");if ( myfam["master_name"] == "慕容博") return combo=="canhe-zhi";}int valid_learn(object me){ if (me->query_temp("weapon") || me->query_temp("secondary_weapon")) return notify_fail("练斗转星移掌必须空手。\n"); if ((int)me->query_skill("shenyuan-gong", 1) < 15) return notify_fail("你的神元功火候不够,无法学斗转星移掌。\n"); if ((int)me->query("max_neili") < 50) return notify_fail("你的内力太弱,无法练斗转星移掌。\n"); return 1;}mapping query_action(object me, object weapon){ int i, level; string msg; level = (int) me->query_skill("xingyi-zhang",1); if (me->query_skill("xingyi-zhang",1) > 200 && me->query_skill("parry",1) > 80 && random(10) >7){ switch(random(4)){ case 3: msg = HIR"$N双掌收在胸前,移形换步闪电般将「"HIW"气旋"HIR"」击向$n的檀中穴"NOR; break; case 2: msg = HIG"紧接着$N抽出左掌,身形一矮,由下而上猛袭向$n的小腹"NOR; break; case 1: msg = HIR"只见$N右掌随后而至,凌空一跃,犹如晴空霹雳拍向$n的头部"NOR; break; case 0: msg = HIY"$N在空中一个回转,携「"HIR"日月之光"HIY"」, 双掌按向$n的丹田"NOR; break; } return([ "action": msg, "force" : 600+random(150), "dodge" : 20, "damage" : 600+random(150), "damage_type" : me->query_temp("mr_riyue")?"内伤":"瘀伤", ]); } for(i = sizeof(action); i > 0; i--) if(level > action[i-1]["lvl"]) return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){ if ((int)me->query("jing") < 30) return notify_fail("你的体力太低了。\n"); if ((int)me->query("neili") < 10) return notify_fail("你的内力不够练斗转星移掌。\n"); me->receive_damage("jing", 25); me->add("neili", -5); return 1;}string perform_action_file(string action){ return __DIR__"xingyi-zhang/" + action;}
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