📄 shuangjue.c
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// shuangjue.c 拳腿双绝#include <ansi.h>#include <skill.h>#include <weapon.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ string msg; int extra; object weapon; extra = me->query_skill("chanyun-tui",1); if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("拳腿双绝只能对战斗中的对手使用。\n"); if( objectp(me->query_temp("weapon")) ) return notify_fail("你必须空手使用「拳腿双绝」!\n"); if (me->query_skill_mapped("unarmed") != "chuanyun-tui") return notify_fail("你现在无法使用「拳腿双绝」进行攻击.\n"); if (me->query_skill_mapped("cuff") != "zhentian-quan") return notify_fail("你现在无法使用「拳腿双绝」进行攻击!\n"); if( (int)me->query_skill("zhentian-quan", 1) < 100 ) return notify_fail("你的震天拳不够娴熟,无法施展出拳腿双绝。\n"); if( (int)me->query_skill("chuanyun-tui", 1) < 150 ) return notify_fail("你的穿云腿不够娴熟,无法施展出拳腿双绝。\n"); if ( (int)me->query("max_neili") < 1000) return notify_fail("你的内力不够,无法施展出拳腿双绝。\n"); if ( (int)me->query("neili") < 1000) return notify_fail("你的真气不够,无法施展出拳腿双绝。\n"); me->add_temp("apply/damage", extra); me->add_temp("apply/attack", extra); msg = RED "$N一声清啸,拳脚齐施,使出昆仑绝学「拳腿双绝」迅捷无伦地攻向$n!\n" NOR; message_vision(msg, me, target); msg = HIC "左一拳!\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIC "右一腿!\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIC "上一拳!\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIC "下一腿!\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIC "中间再是一拳!\n" NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); me->add_temp("apply/damage", -extra); me->add_temp("apply/attack", -extra); me->add("neili",-200); me->start_busy(2); return 1;}
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