📄 pikong.c
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// pikong.c By Darken// Modified by Numa@Sj 99-11-12 2:46inherit F_SSERVER;#include <ansi.h>#include "/kungfu/skill/eff_msg.h"int perform(object me, object target){ object ob; int damage, p; string msg; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("劈空掌绝技只能对战斗中的对手使用。\n"); if(!objectp(ob = present(target, environment(me)))) return notify_fail("这里没有你想劈的这个人。\n"); if(ob==me) return notify_fail("你不能攻击自己。\n"); if( me->query_temp("weapon")) return notify_fail("你拿着武器怎么能使用劈空掌!\n"); if( environment(me)->query("no_fight") ) return notify_fail("这里不能战斗。\n"); if( (int)me->query_skill("qimen-wuxing", 1) < 60 ) return notify_fail("你的奇门八卦不够娴熟,无法施展出奇门玉箫。\n"); if ((int)me->query_skill("bibo-shengong", 1) < 60) return notify_fail("你的碧波神功生功火候不够,无法施展出奇门玉箫。\n"); if( (int)me->query_skill("luoying-zhang",1) < 120 ) return notify_fail("你的掌法修为不足,使不出劈空掌。\n"); if( (int)me->query("neili") < 1000 ) return notify_fail("你现在内力太弱,不能打出劈空掌。\n"); msg = HIB "$N长啸一声,一式劈空掌向$n击到,挟带著澎湃汹涌的碧海潮生功,其势殊不可挡!\n"NOR; if (random(me->query("combat_exp")) > target->query("combat_exp")/3 ) { me->start_busy(2); damage = (int)me->query_skill("bibo-shengong", 1) + (int)me->query_skill("luoying-zhang", 1); damage = damage*3-random(damage/2);if (damage > target->query("qi")/2)damage=(int)target->query("qi")/2; target->receive_damage("qi", damage); target->receive_wound("qi", damage); p = (int)target->query("qi")*100/(int)target->query("max_qi"); me->add("neili", -damage/3); msg += HIG"$n被这凌空掌力一撞,如受大浪冲击,口中鲜血狂喷,身子如同断线风筝般飞出!\n"NOR; msg += "( $n"+eff_status_msg(p)+" )\n"; } else { me->start_busy(1); me->add("qi",-150); msg += CYN"$n见掌势猛烈,急忙向旁一让,$N这一掌便即落空。\n"NOR; } message_vision(msg, me, target); me->start_perform(1,"劈空掌"); return 1;}
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