📄 ningxue.c
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// tianlei.c 铁掌--凝血神抓#include <ansi.h>#include <combat.h>inherit F_SSERVER;int perform(object me, object target){ int damage; string msg; object weapon;int extra; if( !target ) target = offensive_target(me); if( !target || !target->is_character() || !me->is_fighting(target) ) return notify_fail("凝血神抓只能对战斗中的对手使用。\n"); if( objectp(me->query_temp("weapon")) ) return notify_fail("你必须空手才能使用凝血神抓!\n"); if( (int)me->query_skill("yunlong-zhua", 1) < 199 ) return notify_fail("你的凝血神抓还未练成,不能使用!\n"); if (me->query_skill("yunlong-shengong", 1)<70) return notify_fail("你的本门内功火候未到,!\n"); if( (int)me->query("neili", 1) < 600 ) return notify_fail("你现在内力不足,不能使用凝血神抓!\n"); if( (int)me->query_skill("yunlong-zhua", 1) < 119 ) return notify_fail("你的云龙抓不够娴熟,不能使用凝血神抓。\n"); msg = RED "\n$N把全身的劲力注入双掌,高高跃起,**凝血神抓**,一抓抓来,势不可挡!\n"NOR; message_vision(msg, me, target); if( (int)me->query_skill("yunlong-shengong", 1) > 200 ) { extra = me->query_skill("yunlong-zhua",1) / 15; extra += me->query_skill("yunlong-zhua",1) /15; me->add_temp("apply/attack", 80); me->add_temp("apply/damage", extra); msg = HIC"左一爪!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIG"右一爪!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIY"上一爪!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg); msg = HIR"下一爪!"NOR; COMBAT_D->do_attack(me,target, me->query_temp("weapon"),TYPE_REGULAR,msg);target->apply_condition("zhua_poison",10); me->add_temp("apply/attack", -80); me->add_temp("apply/damage", -extra);} if( weapon = target->query_temp("weapon") ){ if( random(me->query("str")) > (int)target->query("str")*3/4 ) { msg += HIM"\n$p只觉得浑身一热,手掌虎口巨痛,手中" + target->query_temp("weapon")->query("name") + "脱手而出。\n" NOR; message_vision(msg, me, target); ( target->query_temp("weapon"))->move(environment(target)); target->start_busy(2); } else { msg += HIY"\n$p危急中突然伏地翻滚而出,避过了这致命一击,已吓得脸色苍白!\n" NOR; message_vision(msg, me, target); } me->start_busy(1); } else { if (random(me->query_skill("force")) > target->query_skill("force")/2 || random(me->query("combat_exp")) > target->query("combat_exp")/2 ) { me->start_busy(3); target->start_busy(random(4)); damage = (int)me->query_skill("yunlong-shengong", 1); damage = damage*4 + random(damage); target->receive_damage("qi", damage); target->receive_wound("qi", damage); if( damage < 300 ) msg += HIY"\n结果$n脸色一下变得惨白,昏昏沉沉接连退了好几步!\n"NOR; else if( damage < 400 ) msg += HIY"\n结果重重地击中,$n「哇」地一声吐出一口鲜血!\n"NOR; else if( damage < 500 ) msg += RED"\n结果「轰」地一声,$n全身气血倒流,口中鲜血狂喷而出!\n"NOR; else msg += HIR"\n结果只听见几声喀喀轻响,$n一声惨叫,像滩软泥般塌了下去!!\n"NOR; } else { me->start_busy(1); msg += HIY"\n$p危急中突然伏地翻滚而出,避过了这致命一击,已吓得脸色苍白!\n" NOR; } message_vision(msg, me, target); } me->add("neili", -300); return 1;}
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