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📄 jiuyin-zhua.c

📁 C实现的MUD,对大家基本入门网络游戏很有帮助!
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// jiuyin-zhua.c -九阴白骨爪// Modified by Venus Oct.1997inherit SKILL;mapping *action = ({([ "action" : "$N势若疯虎,形若邪魔,双爪如钢抓铁钩,左手手腕翻处,右手疾伸,五根手指抓向$n$l",   "force" : 150,   "damage" : 30,   "dodge" : 5,   "lvl" : 0,   "damage_type" : "抓伤"]),([ "action" : "突然人影闪动,$N迫到$n身后,袖中伸出手,五根手指向$n$l插了下去",   "force" : 200,   "weapon" : "五指",   "damage" : 50,   "dodge" : 10,   "lvl" : 15,   "damage_type" : "刺伤"]),([ "action" : "$N手臂关节喀喇一响,手臂斗然长了半尺,一掌按在$n$l,五指即要插进",   "force" : 250,   "weapon" : "手指",   "damage" : 60,   "dodge" : 5,   "lvl" : 25,   "damage_type" : "刺伤"]),([ "action" : "$N双手微张,十根尖尖的指甲映出灰白光忙,突然翻腕出爪,五指猛地插落",   "force" : 300,   "weapon" : "手爪",   "damage" : 70,   "dodge" : 5,   "lvl" : 35,   "damage_type" : "刺伤"]),([ "action" : "$N左手突然在$n眼前上围下钩,左旋右转,连变了七八般,蓦地里右手一伸,五根手指直插$n$l",   "force" : 350,   "weapon" : "五根手指",   "damage" : 80,   "dodge" : 5,   "lvl" : 45,   "damage_type" : "刺伤"]),([ "action" : "$N双掌不住地忽伸忽缩,手臂关节喀喇声响,右掌一立,左掌啪的一下朝$n$l击去",   "force" : 150,   "dodge" : 15,   "lvl" : 16,   "damage_type" : "瘀伤"]),([ "action" : "$N身形挫动,风声虎虎,接着朝$n连发八掌,一掌快似一掌,一掌猛似一掌",   "force" : 250,   "dodge" : 5,   "lvl" : 26,   "damage_type" : "瘀伤"]),([ "action" : "$N攸地变爪为掌,身子不动,右臂陡长,潜运内力,一掌朝$n$l劈去",   "force" : 150,   "weapon" : "掌缘",   "damage" : 30,   "dodge" : 5,   "lvl" : 36,   "damage_type" : "割伤"]),([ "action" : "$N一声怪啸,形如飘风,左掌已如风行电挚般拍向$n,掌未到,风先至,迅猛已极",   "force" : 350,   "dodge" : 10,   "lvl" : 37,   "damage_type" : "瘀伤"]),([  "action" : "$N身形微晃,一招「相思深入骨」,十指如戟,插向$n的双肩锁骨",    "force" : 200,    "dodge" : 10,    "damage_type" : "内伤",    "lvl"   : 0,    "skill_name" : "相思深入骨" ,]),([  "action" : "$N出手如风,十指微微抖动,一招「素手裂红裳」抓向$n的前胸",      "force" : 220,    "dodge" : 20,    "damage_type" : "内伤",    "lvl"   : 10,    "skill_name" : "素手裂红裳" ,]),([  "action" : "$N双手忽隐忽现,一招「铁指破残阳」,鬼魅般地抓向$n的肩头",      "force" : 250,    "dodge" : 30,    "damage_type" : "内伤",    "lvl"   : 20,    "skill_name" : "铁指破残阳" ,]),([  "action" : "$N左手当胸画弧,右手疾出,一招「明月当空照」,猛地抓向$n的额头",    "force" : 290,    "dodge" : 25,    "damage_type" : "内伤",    "lvl"   : 31,    "skill_name" : "明月当空照" ,]),([  "action" : "$N使一招「阴气动四方」,激起漫天的劲风,撞向$n",    "force" : 340,    "dodge" : 40,    "damage_type" : "内伤",    "lvl"   : 43,    "skill_name" : "阴气动四方" ,]),([  "action" : "$N突然双手平举,$n一呆,正在猜测间,便见$N嗖的一下将双手    收回胸前,接着一招「森然见白骨」,五指如钩,直抓向$n的腰间",    "force" : 400,    "dodge" : 35,    "damage_type" : "内伤",    "lvl"   : 56,    "skill_name" : "森然见白骨" ,]),([  "action" : "$N使出「阴魂仍不散」,蓦然游身而上,绕着$n疾转数圈,$n正眼  花缭乱间,$N已悄然停在$n身后,右手划出一道光圈,接着右手冲出光圈猛抓$n的后背",      "force" : 430,    "parry" : 20,    "dodge" : 20,    "damage_type" : "内伤",    "lvl"   : 71,    "skill_name" : "阴魂仍不散" ,]),([  "action" : "$N面无表情,双臂忽左忽右地疾挥,使出「九阴搜魂手」,十指    忽伸忽缩,迅猛无比地袭向$n全身各处大穴",    "force" : 460,    "parry" : 5,    "dodge" : 30,    "damage_type" : "内伤",    "lvl"   : 87,    "skill_name" : "九阴搜魂手" ,]),([  "action" : "$N左手轻挥,荡起阵阵阴风,一道青光闪过,$N的右手已变成青白  色,接着集中精神施展出「爪现鬼神亡」祭出九道爪影击向$n的头顶",    "force" : 520,    "parry" : 10,    "dodge" : 20,    "damage_type" : "内伤",    "lvl"   : 110,    "skill_name" : "爪现鬼神亡" ,]),});int valid_enable(string usage) { return usage=="unarmed" ||  usage=="parry"; }  int valid_learn(object me){    if (me->query_temp("weapon") || me->query_temp("secondary_weapon"))   return notify_fail("练九阴白骨爪必须空手。\n");    if ((int)me->query_skill("force", 1) < 50)   return notify_fail("你的内功心法火候不够,练九阴白骨爪会走火入魔。\n");    if ((int)me->query("max_neili") < 300)   return notify_fail("你的内力太弱,无法练九阴白骨爪。\n");    return 1;}string query_skill_name(int level){    int i;    for(i = sizeof(action)-1; i >= 0; i--)   if(level >= action[i-1]["lvl"])   return action[i-1]["skill_name"];}mapping query_action(object me, object weapon){    int i, level;    level   = (int)me->query_skill("jiuyin-zhua",1);    for(i = sizeof(action); i > 0; i--)   if(level > action[i-1]["lvl"])   return action[NewRandom(i, 20, level/5)];}int practice_skill(object me){    if ((int)me->query("qi") < 30)   return notify_fail("你的体力太低了。\n");    if ((int)me->query("neili") < 8)   return notify_fail("你的内力不够练九阴白骨爪。\n");    if (me->query_skill("jiuyin-zhua", 1) < 60)   me->receive_damage("qi", 15);    else    me->receive_damage("qi", 30);    me->add("neili", -5);    return 1;}string perform_action_file(string action){    return __DIR__"jiuyin-zhua/" + action;}mixed hit_ob(object me, object victim, int damage_bonus, int factor){    if( random(me->query_skill("jiuyin-zhua",1)) > 50) {    victim->apply_condition("jy_poison", random(2) + 1 +   victim->query_condition("jy_poison"));    }}

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