📄 zhuo.c
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#include <ansi.h>#include <combat.h>#define ZHUO "「" WHT "捕风捉影" NOR "」"inherit F_SSERVER;int perform(object me, object target){ object weapon; int damage; string msg; if (! target) target = offensive_target(me); if (! target || ! me->is_fighting(target)) return notify_fail(ZHUO "只能对战斗中的对手使用。\n"); if ((int)me->query_skill("qingyun-shou", 1) < 50) return notify_fail("你的青云手不够娴熟,难以施展" ZHUO "。\n"); if ((int)me->query_skill("force") < 100) return notify_fail("你的内功修为不够,难以施展" ZHUO "。\n"); if ((int)me->query("neili") < 100) return notify_fail("你现在真气不够,难以施展" ZHUO "。\n"); if (! living(target)) return notify_fail("对方都已经这样了,用不着这么费力吧?\n"); msg = WHT "$N" WHT "划身错步,单手拂过,手影虚虚实实,难辨真伪,完" "全笼罩$n" WHT "。\n" NOR; if (random(me->query("combat_exp")) > target->query("combat_exp") / 3) { me->start_busy(2); damage = me->query_skill("hand"); damage = damage / 3 + random(damage / 3); target->add("qi",-damage); target->start_busy(5); msg +=HIR "$p" HIR "一时辨别不清虚实,被$P" HIR "手影划过气门,气血翻滚,几乎窒息。\n" NOR; me->add("neili", -50); } else { me->start_busy(2); me->add("neili", -30); msg += CYN "可是$p" CYN "识破了$P" CYN "这一招,斜斜一跃避开。\n" NOR; } message_combatd(msg, me, target); return 1;}
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